Uni-the-Unicorn!
Hero
I imagine your not alone in that!Yeah thats fine, 100%. Just doesnt work for me personally.![]()
I imagine your not alone in that!Yeah thats fine, 100%. Just doesnt work for me personally.![]()
Yeah thats fine, 100%. Just doesnt work for me personally.![]()
I'm not the one presenting the edge case though. Is it one? Yes, agreed. Does it need to be one? No. I mean to me, its a simple matter of agreeing on the rule set, and yes that includes errata, version, whatever.
The concept of the edge case though, that out of 'compatibility' we can use the same class, same subclass, and same spell, yet have something different in practice? Thats a flaw, and I just wouldnt have it happen.
All I want is to not be shouted down when I engage with 5e discussions using 3pp, not treating WotC as the gold standard.
But in practice who cares?
How often have you had two players take the same class right down to identical class choices? Two clerics of the same deity in a group? Two fighters with the same fighting style and subclass?
It’s such a tiny edge case that it can be ignored. Why is this even an issue. It’s virtually never going to happen.
Realistically you are right.
Most issues we all discuss here, are the same though.
But if you know that, then why the insistence that it’s a problem?
The conversation is supposed to be about compatibility. This is a potential problem I suppose but in actual play will very very rarely be an issue.
A lot of 3pps that have a decent number of followers have Discords where you can find some good discussion around using the 3pp material.Not very encouraging, but I'm getting used to being depressed about stuff like that.
I didn't think I was talking about house rules so I am confused by this comment.Sure, but making house rules in not testing backward compatibility.
Well with the current playtest we (me and my group) and others I have read on these forums have mixed and match classes and subclasses from the playtest and '14 PHB. Now it is not the final product so I need to reserve judgement, but it works with the playtest documents.This isn't saying something is good or bad, or stating our preferences. The point that we have been going back and forth on is what level of backwards compatibility will it have - math being close so you can run old and new characters/spells/aventures/monsters together, or full such that you can mix and match fully, such as a character made partially with 5e and partially OneD&D options.