D&D 5E Buying the Farm - Claiming the Ruin - Occupying the Dungeon


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S'mon

Legend

20% non tax payers: this include people too poor to pay taxes, criminals, children etc
50% poor: their income is 2 sp/day
20% modest: income is 1 gp/day
8% comfortable: 2 gp/day
1% wealthy: 4 gp/day
1% aristocratic: 10 gp/day.


I think having 30% of the population operating in the 'gold piece economy' is very high for an ancient or medieval type setting, but works for a setting like Eberron (it might work for an exceptionally wealthy fantasy city state, too). And you seem to have hardly any children. :LOL: From what I recall of Roman empire economics, typical daily income was around £25 per day equivalent. I use 1 sp = £10 so that's around 2sp-3sp average income. That's about what I use. I tend to use the BECMI rules as a base for dominon stuff, with a typical farming family of 5 on good land having a family income of 1gp/day.
 

jasper

Rotten DM
I've seen a tongue-in-cheek dungeon as a business operated by intelligent monsters (beholder, mind flayers and drow), where a young goblin was the main character in a solo adventure. The guy running that game made a cartoon story of the adventure. They invested various treasures and magic items throughout a dungeon full of traps, monsters, that are prepared by a crew (resetting traps, healing the injured monster threats through the place.) A success for them was when visiting adventures end up as TPK, those are the most profitable...

Had a group wanted to operate a tavern for a short while, it only lasted a couple sessions before all but one player got bored with it...
Barry Beholder, "Excuse me dear sir. That was not a TPK. In the business we call it organic, refreshable, dungeon dressing and loot drop."
 


Clint_L

Hero
20% non tax payers: this include people too poor to pay taxes, criminals, children etc
50% poor: their income is 2 sp/day
20% modest: income is 1 gp/day
8% comfortable: 2 gp/day
1% wealthy: 4 gp/day
1% aristocratic: 10 gp/day.


I think having 30% of the population operating in the 'gold piece economy' is very high for an ancient or medieval type setting, but works for a setting like Eberron (it might work for an exceptionally wealthy fantasy city state, too). And you seem to have hardly any children. :LOL: From what I recall of Roman empire economics, typical daily income was around £25 per day equivalent. I use 1 sp = £10 so that's around 2sp-3sp average income. That's about what I use. I tend to use the BECMI rules as a base for dominon stuff, with a typical farming family of 5 on good land having a family income of 1gp/day.
It is kind of depressing that this medieval fantasy wealth distribution somewhat resembles the current world economy...except that the the disparity with the top end is even worse in the real world.
 

Cergorach

The Laughing One
As one of the players who wanted this, it kept me busy between sessions designing and upgrading homes. Many floor plans and illustrations were drawn for the stuff I wanted to build.
 

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