Aldarc
Legend
AGE System - Stunt Points: roll 3d6. If you succeed and roll doubles, gain a number of stunt points equal to the face value of the stunt die (typically of a different color than the other two dice). Stunt Points can be used on the scene for special moves from a list of Combat, Exploration, Social, and Magic stunts.
Cortex Prime - Trait Die Pools: The basic mechanic of assembling a rated dice pool from your character's traits.
Fate - Aspects / Cortex Prime - Distinctions: Aspects and Distinctions were heavily inspired by Over the Edge, but these are the games that have really run with fictional tags for characters and other things in the fiction that have some mechanical heft.
Black Hack - Usage Die: Certain resources use a Usage die, which can start at d20. Instead of tracking each piece of food, ammo, torch, etc., players roll the Usage die only after the scene or combat is done. If the Usage die produces a 1, then the Usage die steps down to a smaller die type. That becomes the new Usage die. The Resource dries up once the Usage die produces a 1 on a d4.
Index Card RPG - Effort: Instead of conventional "damage," some tasks require Effort. So picking a complex lock, for example, may have a Room DC of 13 and 1 Heart (= 10 HP). So once the players hit the DC 13, they roll their Effort for Tools (1d8) against the Effort. Depending on what is happening, this means that picking the lock could take multiple rounds.
Cortex Prime - Trait Die Pools: The basic mechanic of assembling a rated dice pool from your character's traits.
Fate - Aspects / Cortex Prime - Distinctions: Aspects and Distinctions were heavily inspired by Over the Edge, but these are the games that have really run with fictional tags for characters and other things in the fiction that have some mechanical heft.
Black Hack - Usage Die: Certain resources use a Usage die, which can start at d20. Instead of tracking each piece of food, ammo, torch, etc., players roll the Usage die only after the scene or combat is done. If the Usage die produces a 1, then the Usage die steps down to a smaller die type. That becomes the new Usage die. The Resource dries up once the Usage die produces a 1 on a d4.
Index Card RPG - Effort: Instead of conventional "damage," some tasks require Effort. So picking a complex lock, for example, may have a Room DC of 13 and 1 Heart (= 10 HP). So once the players hit the DC 13, they roll their Effort for Tools (1d8) against the Effort. Depending on what is happening, this means that picking the lock could take multiple rounds.