Flamestrike
Legend
That isn’t a given. There will be peaks and troughs and I don’t want to artificially put constraints on adventure design and player action by playing the resource game to add risk. I just don’t think it works very well.
But you're not putting any artificial constraints on anything by extending the rest frequency. Those contraints are already there in the game you're already running. You're just changing the duration of when they happen.
Yes. That's exactly my point.By your rationale Exhaustion as a fundamental rule hurts martials more.
And it's objectively true.
You're playing a 5th level Rogue. You have 3 levels of Exhaustion. Your attack rolls and skill checks are now made at disadvantage, and you can no longer employ sneak attack. Your DPR has just been reduced to 10 percent of what it was, and you're now far more likely to fail skill checks.
You've lost (or had severely nerfed) your core class features.
Terry is playing a 5th level GWM Fighter. He also has 3 levels of Exhaustion. His attack rolls also have disadvantage, more than halving his DPR, and rendering his feat moot. What little 'out of combat' stuff he could do, is now next to impossible due to disadvantage.
Im playing a 5th level Wizard with 3 levels of exhaustion.
My spells are: Magic Missile, Shield, Mirror Image, Misty Step, Fireball, Hypnotic pattern, Counter spell, Fly, Invisibility, Levitate
My rituals (iin my book and ready to go) are: Comprehend languages, Detect Magic, Alarm, Tiny Hut, Find Familiar, Floating Disk, Phantom Steed
My cantrips are: Light, Friends, Toll the Dead, Minor Illusion
Assume I have a familiar.
I can literally ignore exhaustion. I retain all my core class features, totally unaltered.
The only thing I care about is disadvantage on my saves (which you and Terry are also copping anyway). I dont give a damn about attack rolls (none of my spells use them, including cantrips) nor do I give a damn about disadvantage on skill checks (I rarely make them anyway, barring Perception checks which my Familiar can make for me anyway, I can sub in a spell for most utility I need, by levitating, reading the language, detecting the magic, waking up automatically if disturbed, using an illusion, carrying heavy loads, sending my familiar in to do the task, or riding off on my magic horse) for the reasons that I just gave, but also because my Familiar can Help me, canceling out the Disadvantage anyway.
Exhaustion utterly wrecks Martials. It cripples them. Casters frankly dont give much of a damn about it (they can just switch to spells that ignore attack rolls, and they rarely need to make skill checks, and when they do, they have a spell that can do it for them). It's an inconvenience to them, nothing more.