practicalm
Adventurer
I haven't been able to track down the books, and the world building in the show is interesting.
Apparently 50 years before the start of the show ghosts started haunting the UK (and probably the world).
Some children have talents of listening or sight and adults cannot see the ghosts at all.
Ghost touch kills a person so there's a lot of effort to build protections.
It's a world of young adults dealing with ghosts, stopping their sources, and adults being difficult for our heroes.
I definitely enjoyed the series, planning on reading the books. Lots of interesting ideas for RPG games I think Ghostbusters RPG could be adapted for for this kind of world [the tone may be off] but it is right up Call of Cthulhu's alley as well.
Plotting requires the suspension of belief that adults cannot be reasoned with or counted on to do the right thing but that seems typical for YA series.
Apparently 50 years before the start of the show ghosts started haunting the UK (and probably the world).
Some children have talents of listening or sight and adults cannot see the ghosts at all.
Ghost touch kills a person so there's a lot of effort to build protections.
It's a world of young adults dealing with ghosts, stopping their sources, and adults being difficult for our heroes.
I definitely enjoyed the series, planning on reading the books. Lots of interesting ideas for RPG games I think Ghostbusters RPG could be adapted for for this kind of world [the tone may be off] but it is right up Call of Cthulhu's alley as well.
Plotting requires the suspension of belief that adults cannot be reasoned with or counted on to do the right thing but that seems typical for YA series.