See my answer was find out what kind of golden parachute clause i have for when i inevitably get fired, because i am not qualified.I would likely need to hire others to run things that are smarter than myself. I would want to do things that are cool, but not make money for the company and would likely run it into TSR.
shut up. Gag my employees. Let the D&D movie be a big success, allow other companies to utilize 5e content that is now open content.Hostile takeover of Hasbro, forcing a split, and now you're in charge of D&D. What do you do with it, the OGL, and everything.
Maybe it's a holdover from my marketing classes in college, but I still place a lot of emphasis on branding. It's really important. So that's what I'd focus on. A lot of licensing for use of that branding, which in turn improves the value of the branding.
Everything from every previous edition rules-wise goes into CC. Let the creators create. Let them do most of the work. Sure, create a core new edition, but stick to the core rule books and IP specific settings/creatures. Let the fans create the adventures and supplement material. The core game needs to be more accessible than any other system out there.
Continue focus on VTT, but forget microtransactions. Instead allow 3PP to sell their own stuff (cosmetics, monsters, magic items, etc) on the VTT and take a % of it.
And that's pretty much it. Trying to monetize everything only leads to a financial death spiral in the end. Be happy with a steady but stable income stream rather than chase every penny.
A lot of stuff seems to be on Kindle, I'd wager all of it, but I'm not sure. But yes, return to publish novels, both D&D and MTG!Oh, something I forgot. Publish fiction again. You know...books and novels.
I'd expand the fiction branch to be a general fantasy and sci-fi publishing company. Don't limit things to just D&D-like fantasy. Bring back Appendix N and do reprints of many/most/all of those. People talking about "lonely fun" in relation to D&D and RPGs...yeah...novels and short stories.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.