Black Flag So What's In Kobold Press' BLACK FLAG First Playtest?

Black Flag, the codename for Kobold Press' new open TTRPG, announced during the height of the recent OGL controversy as an open alternative to 5E, has put out the first playtest packet. It's 12-page document of character creation rules. So what's inside? The introduction summarises character creation, defining 5E concepts like level, hit dice, and so on. It introduces the game as being...

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Black Flag, the codename for Kobold Press' new open TTRPG, announced during the height of the recent OGL controversy as an open alternative to 5E, has put out the first playtest packet. It's 12-page document of character creation rules. So what's inside?

The introduction summarises character creation, defining 5E concepts like level, hit dice, and so on. It introduces the game as being backward-compatible with 5E.

Black Flag -- like Level Up: Advanced 5E, and Ancestry & Culture--divides the 5E concept of 'race' and 'subrace' into inherited and cultural elements. Black Flag goes with the terms Lineage and Heritage.

It goes on to present the Dwarf, Elf, and Human, along with a choice of two heritage traits for each--the heritage traits for dwarf, for example, are Fireforge and Stone. Elves get Cloud and Grove, while humans get Nomadic and Cosmopolitan. You can choose any heritage for your lineage, though. These are analogous to 5E's 'subraces', although the inherited/learned elements are separated out -- Cloud Elves are a lot like High Elves, and Grove Elves are a lot like Wood Elves, for example.

Following that are two backgrounds -- Scholar, and Soldier. They each give the usual array of proficiencies plus a 'talent'.

Magic, martial, and technical talents are essentially feats. You get a talent from your background, and can substitute an ability score increase for one.

The playtest feels to me much like a 5E written in their own words, but with 5E's 'race/subrace' structure replaced with 'lineage/heritage', the biggest thing being that the heritage (what was subrace in 5E) is cultural.

As a disclaimer, I do of course publish Level Up: Advanced 5E, which shares the exact same goal as Kobold Press' project (BTW, check out the new A5ESRD site!) It will be interesting to see how the approaches diverge; while both are backward-compatible, they already have different ways to handle what 5E calls race -- Level Up has you choose a heritage (your inherited species, basically), and any of 30+ cultures (learned stuff from where you grew up). Black Flag goes with lineage (again, your inherited species), and a choice of heritages for each lineage. And the bestselling 5E book Ancestry & Culture on DTRPG, uses those terms -- so there's plenty of options to choose your heritage/culture, lineage/heritage, or ancestry/culture!

Whatever happens, the future certainly contains a choice of open 5E alternatives!
 

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Minigiant

Legend
Supporter
The taregt audience is '5E but not WotC'. I suspect you're not the target audience. However, you are the target audience of a thousand other TTRPG publishers who do indeed dive deep into the vanilla fantasy tropes and blossom some flavor out of it!
I thought that what 5e was trying to do late in its cycle but couldn't due to its legacy mechanics and the designers would be part of the pillars to choosing the bits for a collection and redesign.

So with "5e but not WOTC", I figured that we'd be using 2023 5e as the model to build the skeleton and not 2020 5e. I guess that makes me not the target audience.
 

I don't really get why we are still doing Ability Score and Modifier separation. Sure, it's easier to do the rolling for stats with the 3-18 ability scores, but basicaly, for the rest of the game we use modifiers, not Scores. Wouldn't it make more sense to get rid of the ability scores and give you a reference table for rolling ability modifiers?
I like what I'm seeing in a preliminary read though, keep up the good work!
Or we could stuff to make the whole score important - like carrying capacity
 


Parmandur

Book-Friend
I thought that what 5e was trying to do late in its cycle but couldn't due to its legacy mechanics and the designers would be part of the pillars to choosing the bits for a collection and redesign.

So with "5e but not WOTC", I figured that we'd be using 2023 5e as the model to build the skeleton and not 2020 5e. I guess that makes me not the target audience.
The target audience already has a lot of buy-in on the existing structures, so refinement and slight variation is the smart money.
 

TerraDave

5ever, or until 2024
I think of it as more of a teaser, and a way to get feedback on their initial ideas.

The core fantasy flavor is strong--no confused planer furries--and there is a little more choice without adding much complexity to the 5e core.

Options still have to be balanced...the elves are doing well, as always, and the barbaric, er, nomadic human may be very good depending on how exhaustion comes up in play. On the other hand the stone dwarf is really just a way to get proficiencies, so you will have more stone wizards then fighters, which does not seem quite right.

I am guessing that talents will be separate from ASIs...so characters could get both?
 

Parmandur

Book-Friend
I think of it as more of a teaser, and a way to get feedback on their initial ideas.

The core fantasy flavor is strong--no confused planer furries--and there is a little more choice without adding much complexity to the 5e core.

Options still have to be balanced...the elves are doing well, as always, and the barbaric, er, nomadic human may be very good depending on how exhaustion comes up in play. On the other hand the stone dwarf is really just a way to get proficiencies, so you will have more stone wizards then fighters, which does not seem quite right.

I am guessing that talents will be separate from ASIs...so characters could get both?
Nope, the packet specifies that: Talents can be taken instead of an ASI. They are pretty much just Feats with a different name...because all the Feats are closed content, one presumes.
 


bedir than

Full Moon Storyteller
One of the things I'm excited to see Kobold do is tie everything tighter to Midgard. They can have specific cultures rather than racial languages because they don't have to support 26 existing settings (number selected randomly)
 

Greg K

Legend
There will absolutely be new and innovative changes, promise! :)
Marc, there is an error on the experience chart. Both 4th and 5th level list 6500. Also, I think Humans should get a third heritage-Rural for farmers, villagers, and similar whom are not nomadic, but also not Cosmopolitan and streetwise.
edit: I just your post about supplying feedback to the playtest link, but I am not signed on to the playtest as I am not currently running or playing any games at the moment.
 

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