Sacrosanct
Legend
Mine.Playtesters are only getting the full rules early if those rules are written so well that nothing needs to be edited after playtesting.
And what game was written so perfectly that nothing needed fixing after being tested?
Mine.Playtesters are only getting the full rules early if those rules are written so well that nothing needs to be edited after playtesting.
And what game was written so perfectly that nothing needed fixing after being tested?
Not "full" as in "finished" but "full" as in "covers all the bases."Playtesters are only getting the full rules early if those rules are written so well that nothing needs to be edited after playtesting.
And what game was written so perfectly that nothing needed fixing after being tested?
What I'm hearing is that you think the final release of Cool Name Goes Here should be about 5-6 years off.. . .
Put out a complete, stand alone playtest document and then give us the time needed to actually run it long enough to give useful feedback.
Counterpoint: You are using the wrong metrics.I know I have mentioned this in a couple threads but I wanted to highlight it:
You can't playtest a system unless the system is complete (ie fully playable). It is one thing to ask the public to playtest a new class or race or whatever within the context of an existing system, but it is inefficient and counter productive to playtest discrete changes inside a system a couple Olathe a time.
To companies looking for playtest feedback from the public:
Put out a complete, stand alone playtest document and then give us the time needed to actually run it long enough to give useful feedback.
Oh, no, they listenedāwhen it suited them. When it didn't, they listened creatively, shall we say.I'd like to see a truly iterative public playtest. I wasn't involved in either of the Pathfinder ones or the D&D Next one. As far as I can tell from public responses, it seems WotC actively did not listen to the community response. I don't know how true that might be of the PF playtests, although it appears for new classes and stuff Paizo seems to listen.
ABSOLUTELY for all of those. Because they have a goal of backwards compatibility and if they make changes and it breaks something earlier, they will fix the current change and not go back.Not if you change how often rests are expected based on changes to the classes or the encounter building rules. Not if spells or class abilities you don't have yet can easily relieve exhaustion. Not if DCs change or monster ACs get tweaked.
Please provide any support for your statement that they are doing it to be lazy. Now you are ascribing motives to doing it this way. Convince me this is a documented and supported fact, because it sounds a lot like it's your bias talking.It's lazy and incomplete and designed to keep eyeballs on more than actually improve design. Just be honest and call it "previews" like year of Dragon prior to the 3E launch, because that is what it really is.
There's a whole thread after the OGL survey where people where saying they don't read them that there was a huge outpouring form WotC staffers who actually make the game talking about how they deal with the survey and the number of people and the sheer man-hours per survey they put in.I'd like to see a truly iterative public playtest. I wasn't involved in either of the Pathfinder ones or the D&D Next one. As far as I can tell from public responses, it seems WotC actively did not listen to the community response. I don't know how true that might be of the PF playtests, although it appears for new classes and stuff Paizo seems to listen.
If that were the goal there would be no playtesting because there would be no changes. Backwards compatibility is the easiest design in the world: change nothing.ABSOLUTELY for all of those. Because they have a goal of backwards compatibility and if they make changes and it breaks something earlier, they will fix the current change and not go back.
I wonder how we ended up with CR systems that don't work and classes that completely fail and have to be rewritten again and again?It's not that hard to play test this way, especially for an evolution of a game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.