D&D (2024) D&D Survey Results and The Future of Playtest | Unearthed Arcana


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doctorbadwolf

Heretic of The Seventh Circle
There's a couple of things Crawford says that seem implicitly conscious of the past 8 weeks:

  • Giving survey feedback is like writing a letter straight to the design team (responding to the "leaked" accusation that feedback never reaches the designers).
  • We make classes for people who like to play those classes. (Have they ever said this before? I've not heard it, I don't think).
I think Mearls said it too, years ago. Might have been in one of his streams, idk.
If only, I hope they deliver for the sorcerer.
I am actually really curious what the Sorcerer, Monk, and Fighter, are gonna look like.

All three have staunch fans and a lot of criticism wrt implementation.
 


OK, but if, as stated, every archetype needs two choices, where are our not-elf elves or not-dwarf dwarves?

I don't think it's a good rationale, but if it's one that they're already using, where is the evidence of it?
The not elf magical and eldritch humanoids are either, depending on angle, tieflings or gnomes.

The not dwarf short underground people with a facility for crafting? Rock gnomes.
 



Mistwell

Crusty Old Meatwad (he/him)
So I guess with the OGL debacle, the Aardling shows WotC is going to lean even harder into the desires of grognards that D&D can never change or evolve too much or too fast. It's a shame, but I've already realized D&D isn't really for me any more.
"People didn't like the thing I liked which makes WOTC bad" is a poor argument. Branduil, people didn't like it, after multiple attempts at it. Why would they support stuff people don't like at the expense of pages devoted to what people like?
 

So I guess with the OGL debacle, the Aardling shows WotC is going to lean even harder into the desires of grognards that D&D can never change or evolve too much or too fast. It's a shame, but I've already realized D&D isn't really for me any more.
The problem with the Ardling is that it wasn't very good. And the second version was far worse than the first. The first felt like someone had exploded a glitter bomb onto the character sheet; I wouldn't play one but I know people who would and have described it as "Enid Sinclair (from Wednesday)'s favourite D&D race".

The second version seemed to be trying to be generic beast without the angel. And if I want a dog-race I want the doggiest dog to ever dog, if I want a cat race I want it to be very catty. This was to generic.
 


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