CreamCloud0
Hero
it's surprising me that for all the times i've seen it stated 'yeah well of course any conflict is always going to come to blows, over half of the rules are all about combat' that there are so many people advocating against social mechanics here, you don't get to roleplay 'my hero is the greatest swordsman in the lands, he draws his blade and cuts off the royal guardcaptain's head quicker than the eyes can see' into happening you need to roll your dice to see if you hit or not, whereas you have nigh total control of what your character does in the social environment. edit: you're expected to roll-play combat but role-play social situation and the fact that there's different expectations for the resolution method for each seems odd to me.
it'd be much more interesting if social mechanics had more intricate rules, there aren't just the four skills 'melee', 'ranged', 'magic' and 'guard' for combat so why is there just the persuasion, deception, intimidation and insight skills for social encounters? let me customise my PC in as many ways for social situations as i can for combat situations.
it'd be much more interesting if social mechanics had more intricate rules, there aren't just the four skills 'melee', 'ranged', 'magic' and 'guard' for combat so why is there just the persuasion, deception, intimidation and insight skills for social encounters? let me customise my PC in as many ways for social situations as i can for combat situations.
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