Swarmkeeper
Hero
I'm in the camp of not fudging (i.e rolling in the open) and having the DM only call for rolls that have meaningful consequences as a failure condition. If, as DM, I'm not prepared to accept the meaningful consequences of a failed roll, I need to question myself on why I'm calling for a roll in the first place. And this is all predicated on the players being able to make informed decisions for their PCs - at our table, the players have some sense of what's at stake before the dice hit the table.