Dragonhelm
Knight of Solamnia
There's been a lot of talk about Dark Sun of late, and some other settings such as Birthright or Thunder Rift. I thought it might be interesting to have a single thread that would look at each of the D&D settings not published (or scheduled to be published) and examine whether or not they might work today. Plus, would they sell?
Here's a list. If I miss any, feel free to add it in the thread. Note that many of them need to be looked at by a cultural consultant.
Al-Qadim: Arabian Adventures. This is the setting inspired by One Thousand and One Arabian Nights. I am honestly not certain how Arabian Nights is perceived by people these days. You might get a cool adventure out of this if handled correctly. Would it have enough appeal?
Birthright (see the other thread): Deals with bloodlines and kings. I don't know it as well so I'll let others define it better.
Blackmoor: The first campaign setting. The big question here is "Who has the rights? WotC, Arneson's estate, someone else?" Also very generic. What sets it apart?
Council of Wyrms: No way is WotC going to allow you to play a dragon.
Gamma World: We last saw Gamma World as a D&D setting in 4th edition. Not truly D&D, and it has a bunch of fun, goofy, post-apocalyptic stuff. Definitely a fun setting and it stands apart big time. I'd love to see this return.
Ghostwalk: The city of Manifest, where the living and the dead exist side-by-side. Maybe set an adventure here?
Greyhawk: The birthplace of adventure. I don't think there's anything that sets it apart from other settings. However, it's where the classic dungeons come from and it's iconic. If it was to come out, next year would be the time since it's the 50th anniversary.
Jakandor: I honestly don't know a lot about this one. Does it stand out?
Kara-Tur: Fantasy East Asia, once published under the name "Oriental Adventures". Part of the Forgotten Realms. You might be able to get a cool wuxia-flavored adventure here, if handled correctly..
Magic: the Gathering: Card game crossover books are fun. Do any of the planes of Magic work well for D&D?
Maztica: One of D&D's takes on fantasy Mesoamerica. Lack of appeal. Not enough broad appeal. Might be best reserved for DMs Guild or fan content.
Mystara: The world of Basic D&D. This is a setting of settings, which include the Known World, Hollow World, Savage Coast, Red Steel, Thunder Rift, etc. Some classic adventures hail from here. It's got the gazetteer series (some good, some bad), a ton of real-world analogues, skyships, new races (where the tortle came from!), and more. The setting suffers from not being a cohesive setting. It's generic and doesn't fully stand apart.
Nentir Vale: The setting of D&D 4th edition. Fairly generic, but some cool ideas in here. Personally, I'd have this be part of Exandria. I know, I know, that's a crossover. I could see an adventure set here.
Pelinore: The world of Pelinore is flat; everyone knows that. The world of TSR UK. Too much of a niche setting and it doesn't stand apart.
Taladas: The other continent of Dragonlance. There are some neat geographical features here, but in some ways, Taladas came across as the "anti-Ansalon." It lacks a lot of flavor that makes it Dragonlance. I don't see WotC investing money in this. Best left to DMs Guild and the Dragonlance Nexus (gratuitous plug).
I think that's it. If I missed any, please post below.
So, questions I have for you...
Here's a list. If I miss any, feel free to add it in the thread. Note that many of them need to be looked at by a cultural consultant.
Al-Qadim: Arabian Adventures. This is the setting inspired by One Thousand and One Arabian Nights. I am honestly not certain how Arabian Nights is perceived by people these days. You might get a cool adventure out of this if handled correctly. Would it have enough appeal?
Birthright (see the other thread): Deals with bloodlines and kings. I don't know it as well so I'll let others define it better.
Blackmoor: The first campaign setting. The big question here is "Who has the rights? WotC, Arneson's estate, someone else?" Also very generic. What sets it apart?
Council of Wyrms: No way is WotC going to allow you to play a dragon.

Gamma World: We last saw Gamma World as a D&D setting in 4th edition. Not truly D&D, and it has a bunch of fun, goofy, post-apocalyptic stuff. Definitely a fun setting and it stands apart big time. I'd love to see this return.
Ghostwalk: The city of Manifest, where the living and the dead exist side-by-side. Maybe set an adventure here?
Greyhawk: The birthplace of adventure. I don't think there's anything that sets it apart from other settings. However, it's where the classic dungeons come from and it's iconic. If it was to come out, next year would be the time since it's the 50th anniversary.
Jakandor: I honestly don't know a lot about this one. Does it stand out?
Kara-Tur: Fantasy East Asia, once published under the name "Oriental Adventures". Part of the Forgotten Realms. You might be able to get a cool wuxia-flavored adventure here, if handled correctly..
Magic: the Gathering: Card game crossover books are fun. Do any of the planes of Magic work well for D&D?
Maztica: One of D&D's takes on fantasy Mesoamerica. Lack of appeal. Not enough broad appeal. Might be best reserved for DMs Guild or fan content.
Mystara: The world of Basic D&D. This is a setting of settings, which include the Known World, Hollow World, Savage Coast, Red Steel, Thunder Rift, etc. Some classic adventures hail from here. It's got the gazetteer series (some good, some bad), a ton of real-world analogues, skyships, new races (where the tortle came from!), and more. The setting suffers from not being a cohesive setting. It's generic and doesn't fully stand apart.
Nentir Vale: The setting of D&D 4th edition. Fairly generic, but some cool ideas in here. Personally, I'd have this be part of Exandria. I know, I know, that's a crossover. I could see an adventure set here.
Pelinore: The world of Pelinore is flat; everyone knows that. The world of TSR UK. Too much of a niche setting and it doesn't stand apart.
Taladas: The other continent of Dragonlance. There are some neat geographical features here, but in some ways, Taladas came across as the "anti-Ansalon." It lacks a lot of flavor that makes it Dragonlance. I don't see WotC investing money in this. Best left to DMs Guild and the Dragonlance Nexus (gratuitous plug).
I think that's it. If I missed any, please post below.
So, questions I have for you...
- Which ones of these settings do you think WotC would revisit again and which ones do you think will not see the light of day?
- Are some settings more suitable to DMs Guild?
- Which settings did not age well?
- If a setting needs work to make it more in-tune with today's sensibilities, what would you change?