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Shadowdark looks so good!

Whizbang Dustyboots

Gnometown Hero
It's just unlikely I'd ever play it.....
I am viewing OSR games as my quickie fun games for sessions where I don't have time to assemble a more complex 5E adventure, which I still love doing.

I'll be running a one on one Shadowdark quickstart game this weekend, running a player of mine through the Fighting Fantasy classic, The Warlock of Firetop Mountain, which he's never read before. It looks like a great fit.
 

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ART!

Deluxe Unhuman
The only thing I'm seeing in the free preview docs that I don't like is that the monster statblocks, although much simpler than 5E (yay!), are very densely formatted. They're difficult to scan.

That's a pretty small complaint, all told!
 


darjr

I crit!
I love the roll to cast a spell with a chance of losing the ability. DCC does this, are there other games? Are there classes in 3pp 5e?
 

Whizbang Dustyboots

Gnometown Hero
The only thing I'm seeing in the free preview docs that I don't like is that the monster statblocks, although much simpler than 5E (yay!), are very densely formatted. They're difficult to scan.

That's a pretty small complaint, all told!
Yeah, when I was copying the format over to make my own monsters, I found that it's not instantly obvious what all the stats are. I'm sure that'll change over time, but it does feel like it could have gotten one more usability pass.
 


Finally got a chance to take a look at the quick start. The art is great and the presentation is clean, and I'm glad it's doing well.

...that said, it seems pretty middle of the road in terms of games within the OSR. It reminds me the most of The Black Hack (unified resolution, 4 classes, streamlined presentation); in fact there seem to be many aspects that are directly inspired (things like movement ranges or explanation of ability tests). But looking at both it's clear that TBH is just more innovative in terms of mechanics (usage die, overloaded encounter tables, monster creation) and more evocative in its random tables (for treasures, traps, poisons, etc). By contrast the Shadowdark character abilities and magic items are a bit meh...lots of +1 or +2 to this or that.

Again, happy it's doing well, but if someone had $30-$50 and wanted to get into the OSR (in particular with a 'modernized' pick up and play ruleset) I'd recommend they start with any number of games that are between $0 and $20 on drivethru: cairn, knave, maze rats, the black hack, worlds without number, index card rpg, sharp swords and sinister spells, etc (some of those games perhaps ironically by people hyping up shadowdark on youtube).
 

Jahydin

Hero
@Malmuria
Seems kind of unfair to compare this free playtest against completed games. How about we wait until the full thing comes out before we judge?

That said, I get where you're coming from; I own all the games you listed as well and they're all fantastic. In fact, I'm going to hazard a guess that most people backing this own at least one already. Comparing specific mechanics is kind of missing the "big picture" of why this game is so successful. I think Hank (Runehammer) said it best, "I wouldn't even call it [Shadowdark] a rule system, it is a way of thinking about the core, essential pieces that make D&D over the years work really good."

Personally, Kelsey not only designed a game that looks exactly how I always wanted D&D to look and feel, but also created a system that lets me play D&D in a unique way that's perfect for short, simple, creative dungeon crawls. When she talks, it's clear her imagination is on fire and I can't wait to see what adventures she has in store.
 

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