I was looking at running the orange-cover version of Palace of the Silver Princess a while back. There are some … not good … new monsters in it.Also, thouls remain the dumbest D&D monster of all time, no matter how hard TSR UK tried with some of the Fiend Folio entries.
I’m about both. One of the things that burned me out running Pathfinder 2e was that I never got to the point where I felt comfortable with the system without relying on aids to remember all the different degrees of success. At the same time, I like to look critically at how I’m running and read what people have to say about games. It’s given me words to help me understand and express what I want out of games (because it’s not play in the traditional sense), which then helps me focus on running the game I want to run and communicate what I’m trying to do to my players.I am talking about actually playing the game, not game design theory. I don't care about the platonic ideal of whether a game matches a latter-day decision about what compatibility means in 2023. I am aggressively, across all games and genres, all about at-the-table play.
Thanks. That helps me understand what you mean by compatibility. I was assuming there was some math-patching involved, but that was not a correct assumption. I’m not sure that’s something I’d like doing, but that’s a me issue (for various reasons).If I can grab a random TSR module -- don't get your hopes up, Forest Oracle -- and run it without encountering a meaningful speed bump, it's compatible by the standards of old school games as they were actually played at the time by people that included me.
Note that every game isn't compatible in this fashion. I would have to do work to convert something from RuneQuest or Traveller if I wanted to play it in a D&D derivative, for instance.
But the meaningful difference between BD&D and Shadowdark is so minor that it has taken vastly longer to post this than it would be to make the on-the-fly conversions for all of Keep on the Borderlands would be.
Sure, but they’re still going to opine occasionally. Hopefully at least I can do so next time without putting my foot in my mouth.I get that there is a whole subculture of people who are focused on teasing out the implicit world building and game design theory in older versions of D&D, but they neither own the OSR movement, nor do they get to define it. OSR is a big umbrella, with a lot of different people and games in it.
You and malmuria can want something different than I do and we are all right in our disparate desires.
I’ve got nothing more to add to what @Malmuria said except the conversation went off the rails with me. I really dislike “modern” saving throws and setting DCs, and I responded badly because of that bias.That is a really weird line in the sand. It’s not B/X therefore it’s not compatible with B/X. Well, spoilers, it’s not trying to be B/X. We already have B/X and OSE and a dozen other clones.
Upthread you seemed to take exception at @kenada making assumptions about your playing experience, yet you are doing essentially the same thing here. You are also not reading my above posts very carefully, because I explicitly say that converting things is not very hard, not a big deal, and that SD is likely better by following its own math rather than b/x math. Anyway, to answer you question, yes, I play in and run a lot of OSR games, both as one shots at my local gaming store, and as mini-campaigns for my more regular online group of friends.OK, this is such a weird claim, I have to ask: Do you actually run any games? Because you absolutely don't have to spend several minutes making a conversion.
If there's, say, a thoul in a BD&D adventure you're running for Shadowdark and -- spoiler alert -- there's no thoul in Shadowdark, just run the adventure. Use the thoul's AC and the thoul's HP and damage and all the rest. Decide whether it should have an easy, normal, difficult or extremely easy time making a save when it's hit with a spell, based on those numbers I quoted above, and play.
It's super weird that you're both trying to gatekeep OSR while making the very bizarre claim that a DM can't just make a ruling on the fly in an OSR game -- which is a central ethos of the OSR movement.
And guess what? You can run any of them at the table without advance work.
I ran Castles & Crusades for my main campaign during the 4E D&D rules and I never converted anything. I just ran it. You can do it, too. You're free! Free, I tell you!
It's super weird that you're both trying to gatekeep OSR
I would love an OAR version of that book, since -- as opposed to X2 or B2 -- the different versions of the adventure are famously different. WotC had a good, very frank version of the story on their site a few years ago, but there's probably more Goodman's interviewers could get. But yeah, it's sort of like Temple of Elemental Evil in that the new monsters are the equivalent of getting socks as a Christmas present. Sure, they're better than nothing, but it's hard to get excited about them.I was looking at running the orange-cover version of Palace of the Silver Princess a while back. There are some … not good … new monsters in it.
Black cover with a not-beholder on it and a green (maybe textured) cover with a lich on it.Anyway, does anyone know the difference between the regular and premium print versions?
Note to self: Try writing up sock monsters for Shadowdark and/or Ironsworn.Goodman's interviewers could get. But yeah, it's sort of like Temple of Elemental Evil in that the new monsters are the equivalent of getting socks as a Christmas present. Sure, they're better than nothing, but it's hard to get excited about them.
Because you keep saying weird stuff that makes you sound like someone who collects RPGs rather than plays them, including the hilarious suggestion that it's a problem that an OSR DM will have to make some rulings on the fly.Upthread you seemed to take exception at @kenada making assumptions about your playing experience, yet you are doing essentially the same thing here.
The dictionary definition is a meaningless term, then. If you can use two things together without significant effort, that's compatible.I'll accept this premise, as I don't fundamentally disagree, and just note that renders "compatibility" a functionally meaningless term.
Stop behaving that way, then?This is an offensive claim.
Yes, we have classic "just asking questions" behavior, followed by detailed explanations of why, actually, this isn't a game people should like. When anyone pushes back, there's snark or even outright melting down.My initial post in this thread and half of the subsequent ones have emphasized that I'm happy this game is doing well, and at no point have I thrown shade at people for liking what they like.
An excellent way to avoid that is to stay off threads about projects being Kickstarted.I am ambivalent about the parts of this hobby that are more about just buying/consuming and constant kickstarter hype and fomo.
You consciously came onto a thread that, by its very title, said that people were enjoying a thing, and you wanted to make sure we know, repeatedly, over the course of 10 days, that you do not enjoy it.while adding some very mild criticism
Ah, okay. I want a physical copy of the core rules, but I don’t need a fancy one. I just don’t want POD, which isn’t an option.Black cover with a not-beholder on it and a green (maybe textured) cover with a lich on it.
Dungeon Denizens has the "select add ons as part of pledging" thing also. First time I’d seen that as well.I was 9007. They’re really on the ball. I already got an email to fill out information on BackerKit, which was nicely proactive. The add-ons were also integrated into the pledge screen, which is the first time I’ve seen that. You usually have to add extra to your pledge then pick the things you want when checking out on the fulfillment platform.
The most recent thing I’d backed was Cities Without Number, which closed at the start of March, but Kevin Crawford doesn’t do add-ons or stretch goals. Prior to that was some other stuff last year I don’t recall having the extra UI. I appreciate the feature. It makes getting your pledge right a lot easier when you want add-ons (though at least BackerKit lets you pay later if you mess up or forget).Dungeon Denizens has the select add ons as part of pledging. First time I’d seen that as well.
My last one before Dungeon Denizens was Monty Python. Long list of possible add ons but all handled through backerkit.The most recent thing I’d backed was Cities Without Number, which closed at the start of March, but Kevin Crawford doesn’t do add-ons or stretch goals. Prior to that was some other stuff last year I don’t recall having the extra UI. I appreciate the feature. It makes getting your pledge right a lot easier when you want add-ons (though at least BackerKit lets you pay later if you mess up or forget).