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I know a lot of people, including older gamers who have tried many systems, who settled on Pathfinder. And I understand why! But in my circle these are players, not DMs, ad Pathfinder is clearly a game for players who love the subgame of character creation.
That got me thinking.
“Character builds”.
Another thing I like about 1E (less so 2E), is the simplicity of “building a character”. For me, the fun in the game is to actually pretend to be someone else and I always know that I’m getting close to what I want to achieve when I hear my character suddenly say things I would never have said myself – or do things that seem to come from somewhere else than my own mind. In one very early example, our group decided that it would be fun to go “rob a castle”, sort of heist style. So enter our low-level Thieves and, to cut a
very long story shot, we ended up staying as guests of the merchant baron who lived in the castle and my Thief wooing one of his wives as part of the plan. Thief and wife ended up… getting along quite well and then, after some weeks, while returning from riding to hounds, our heroes found the castle ablaze. So we sped to the castle to save as much from the treasure vaults as we could until the DM described the blaze and I suddenly heard myself say,
completely out of the blue, that I – the PC – was going to rescue my lady love from her burning tower. In fact, I suddenly felt waves of love for her overcome me – the player – and it was an extraordinary experience, fortunately the first of many to come.
So, typically, when I start a new character, I have decided to see if I can find out what it would be like to think like, say, a Paladin or an evil overlord, or what it would be like to be a Magic-User in a magical multiverse.
If I can come up with one or two basic principles for this character (e.g., he’s shy, she’s poor, he hates women, whatever) I roll some stats, fill out some spaces on a character sheet and start playing to see where the journey takes me. For that, I don’t want to think about career paths – in fact I very much like that I can use only a few basic principles as a guideline. Pockets need picking? Lemme at it. Undead need turning? Not for me. It frees me up to develop and think about the personality of my PC, to incorporate events in it, to wallow in it, and then to surprise myself again and again. It creates an actual person instead of a series of many, many stats to facilitate die-rolls.
For me, that is perhaps the most important thing a role-playing game can do. That is not to say that this isn’t possible in other games, editions, or rule sets, it’s just that, for me, 1E is the best tool for this.