deganawida
Legend
I pretty much gave up trying to figure this out from reading just the books. I don't think it's possible. That said, I am having my first session of 1e tomorrow night as a player. Should be interesting.
Let us know how it goes!I pretty much gave up trying to figure this out from reading just the books. I don't think it's possible. That said, I am having my first session of 1e tomorrow night as a player. Should be interesting.
Will do. Am playing a human ranger. Really wanted a barbarian, going to have to settle for a ranger that I play like a barbarian. Set in Greyhawk.Let us know how it goes!
I am running it for the first time for my kids this Saturday (we are converting a B/X campaign).
Rangers are so stronk in 1E. Congrats on qualifying!Will do. Am playing a human ranger. Really wanted a barbarian, going to have to settle for a ranger that I play like a barbarian. Set in Greyhawk.
I actually started writing a thing a while back that I titled, "AD&D: How This S*** Works," to simply explain in clearer, more concise wording, what the AD&D rules are trying to say regarding major topics. 1E, by Gygax's own admission, was written in a stream-of-consciousness style. It explains why there actually AREN'T EVEN ANY CHAPTERS in the 1E rule books. It explains why rules governing one topic are too often spread here and there throughout the books instead of being gathered all in one place for clarity and easier reference. It often isn't until you DO gather rules together like they really should be that you start noticing contradictions and inconsistencies (and explains why those contradictions and inconsistencies didn't get fixed in the first place before being published). It's why people keep noticing rules they never noticed before every time they do a dedicated read-through of the 1E rules, or maybe just happen to open a particular page and a sentence from a particular paragraph suddenly rocks their world and they start to question things they THOUGHT they knew about the game.I pretty much gave up trying to figure this out from reading just the books. I don't think it's possible. That said, I am having my first session of 1e tomorrow night as a player. Should be interesting.
Didn't Anthony "The Blue Bard" Huso write one of these? I know he's got a series of articles on his site , but I could swear he also had a whole downloadable guide, though I'm not seeing it right now.I actually started writing a thing a while back that I titled, "AD&D: How This S*** Works," to simply explain in clearer, more concise wording, what the AD&D rules are trying to say regarding major topics.
This seems a rather cynical take. While it is obvious that OD&D was intended to be a skirmish wargame to some degree, its failure to become that (even during publication - see the late addition of the alternate combat system) shows that it really is something else. While for some I'm sure it's tempting to write D&D out of the history of RPGs, much as reactionaries in the post-OSR space like to write everything post OSRIC out of the OSR, it seems rather reductive.These base assumptions you won't find in OD&D's LBBs or AD&D vastly expanded tomes.
The key takeaway here is: someone hid a beat-the-game strategic simulation game behind a screen and the wargamers treated it as such. This is the cardinal moment of RPG design. If you don't assume a gameboard hid behind a screen and tracking all the time and positioning, nothing else in those AD&D tomes will make sense.