Shadowdark Finally Played Shadowdark

The options are not presented as options, that is what I mean. You get monsters in a specific environment, often in a specific situation. Like 3 Lizardmen arguing around a campfire. Now the players need to weigh their options, for example: do they try to sneak around, surprise them, intervene in their discussion as peaceful mediators or as instigators, listening to their discussion to find out more informations about the whole fraction or their specific needs so they maybe can offer them what they need/want etc. Or just attack them, but that is their own choice then. Nothing in the adventure or in the game-design requires you to kill the lizardmen.

In 5e all these options would've been spelled out to them and non-combat encounters are often specificially declared as such. In Shadowdark and OSR in general its often vice-versa, that combat-only encounters are specificially declared as such and all others are implied to be open to other approaches. That is one of the main reasons unfamiliar players and DM struggle with OSR games, because there is much more active thinking, improvisation and participation required, every encounter is a little sandbox.

Combat is considered a fail state in OSR, it happens when your other approaches failed. You tried to instigate a melee between the arguing lizardmen but they saw through your manipulations and attack. Or you tried to sneak around them, but they heard something came over to investigate. When they questioned you they realized you came with ill intent to rob them and they attack you. Combat is dangerous and thus to be avoided. If it erupts, you did fail some other attempt in most cases.
That’s just general roleplaying?

5e -3 lizard people arguing. I’m not compelled to fight. You can avoid or talk to them etc etc. your dm should be using their reasoning to give you experience. 3 bandits, sleep spell and turn them into authority’s. Phandelver talk and reason with green dragon

I agree shadowdark it’s just hack n slash but neither should be 5e. Neither game should be a railroad. The tomb of horrors is mostly empty
 

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The reaction table in Shadowdark pretty much ensures it isn't hack and slash unless that's what the players want. More than half the time monsters will be neutral or better. A high CHA PC makes that even better.
 

The reaction table in Shadowdark pretty much ensures it isn't hack and slash unless that's what the players want. More than half the time monsters will be neutral or better. A high CHA PC makes that even better.
Well, maybe a bit less given that SOME proportion of encounters, at least in written modules, will be hostile by default / hostile given the circumstances of the encounter.
 



Sounds like I might understand the premises of the OSR better than some of the Shadowdark GMs I have played under. Maybe I should try to run it at some point to see how it is from the GM perspective?
Perhaps! I had a good experience running a one-shot recently using just the quickstart rules.
 

Sounds like I might understand the premises of the OSR better than some of the Shadowdark GMs I have played under. Maybe I should try to run it at some point to see how it is from the GM perspective?
YES.

Sorry, ahem, yes.

OSR games are as flexible as any other game out there, so if you aren't experiencing what you want from them on the player side, and are comfortable GMing - I heartily support this.
 


I ran SD a few months ago for a group (one of the players begged).

It was ... I began as a DM running Basic & then AD&D. SD had the feeling of ... Bumper Cars®. You know like, it was fun, but the Advantage feature and the Death Saves turned the experience into "sanitized" fun. It's the Saturday Morning cartoon version of D&D

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Regardless, it can be fun and it's actually super-easy to use old-school D&D modules with SD.
 

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