Shadowdark Finally Played Shadowdark

Many of the replies to the OP sounded like it is their own damn fault for even getting into combat however, that they should have known better than to do that and that failure at a check is basically the default, so they should find foolproof ways around things rather than relying on rolls they are likely to fail anyway. If those replies accurately represent SD play, then I won't have much interest in that
Who is saying people are going to fail rolls anyway? (Do I have a big portion of this thread on ignore?) Anyway, RAW, that just isn't likely to happen. Just like in 5E, it's trivial to get advantage on many rolls.

I also just haven't found combat to be that deadly. I've run a lot of games and as long as people don't treat their characters like 5E characters, they're fine. It doesn't take a dramatic amount of additional caution.
 

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I've consumed a lot of the OSR media out there. I've read the Alexandrian blog (and Justin Alexander's book). I've read and watched Ben Milton (Questing Beast). I've read Matt Finch.
The concepts of the OSR aren't new to me. But they get to be tedious, and I find them impractical.
Sure, you can sneak past the bandits on the road who have prepared an ambush. But the 10 rooms of identical goblins in a classic dungeon of 10' corridors that go into 30 x 30 rooms? You're going to get caught by one of them - and you will die.
And is it fun to sneak past all the fights, avoid all the combats (and probably also a good amount of the treasure/XP)? Is it fun to ignore the majority of your class abilities and the rules of the game you just paid $60 to play? Is it fun to turn the game into a "mother, may I?" with the GM?
 

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