• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

What We Lose When We Eliminate Controversial Content

Status
Not open for further replies.

MGibster

Legend
Do you think people are likely to play slavers?
I don't think that matters to some people. What matters is that a group of players could play slavers if that's what they wanted because the game gives them the tools to do so. Back in 2018, there was some controversy surrounding Red Dead Redemption 2 because of players uploading video of their game play where they had Arthur Morgan, the game's main protagonist, beating up women, murdering them, and doing all sorts of horrible things like dumping them in mineshafts, feeding them to gators, etc., etc. This wasn't behavior the game encourages, you weren't given any rewards other than a miniscule amount of loot you might get from a body, but the game certainly allows such behavior. And for some people, they want the game designers to prevent that kind of thing from being possible.
 

log in or register to remove this ad

I know what you are saying, but I'm going to take issue here: violence can affect more people directly, but also violence is a much broader-spectrum concept than slavery. You can have people glorify and glamourize violence, but that's because we view different justifications for violence differently. Captain America beating up HYDRA agents is looked at differently than someone beating their wife. And yet, it's worth noting that domestic and child abuse and such are generally not included in RPGs while other violence is for just that reason: they are perceived differently and can't be justified in the same way certain kinds of violence can be.
I'll be honest: I think that's absolute unserious nonsense that doesn't hold up the remotest intellectual scrutiny. D&D isn't about "Captain America beating up HYDRA agents" (which itself is a whole cultural deal many layers deep with dishonesty, but that's a separate issue). It's about people who are essentially outlaws murdering, with sword, fire and lightning, other sentient beings, and taking their belongings. Very few of the beings involved are even as morally culpable as a HYDRA agent, too!

When it comes down to brass tacks, our society - particularly US society - is simply extremely accepting of murderous violence and violence in general despite the damage it does because we aesthetically likes the stories it creates and the ideas it evokes. Be honest about it. Don't make up excuses or try and split hairs.
It's harder to empathize with the structural problems created by slavery and its aftermath in the Americas, especially if you aren't living it.
And none of the structural problems are remotely addressed by avoiding slavery as a concept entirely. In fact I would argue the opposite is true. This is essentially a cultural taboo that is the result of the USA (specifically) completely and intentionally failing to deal with the consequences of slavery. Bringing in the rest of the Americas strikes me as dishonest. I don't believe for a second that if WotC and Paizo were based in Brazil or Peru or Mexico that the same attitudes would hold (despite some wild histories of slavery - IIRC Brazil abolished slavery long after the US). Probably not even Canada. Maybe the Caribbean.

Again, to be clear, I'm not saying slavery is needed or beneficial, but these arguments are not intellectually sound or honest, imho. This is US companies making US-centric decisions, which is fine, but shouldn't be passed off as something else. Especially not when companies in other countries, with other cultural sensitivities, make similarly specific decisions.
Tell that to the people who insist that games are poorer for not having it. It certainly sounds like they need to have slavery in their games. Tell that to the people who insist that you can't have Dark Sun without slavery, despite every other thing that sets that world apart.
???????

That has nothing to do with golems replacing slaves or the like. Indeed, if sentient, playable golems replaced slaves, we'd be back in the exact same problematic place. So that's not a real response.

I'd agree that slavery isn't needed for Dark Sun, but I would suggestion some form of large-scale societal oppression is, serfdom probably, or something like it.
And saying that "by that logic" they should get rid of other things is a completely useless statement, because we're not talking about those other things; we're talking about slavery.
No.

The topic of this thread is "controversial content" in general. We are talking about all these things. And a rational argument should hold up more broadly, at least when it's such a broadly stated argument.
And maybe companies like WotC don't want to put out rules so the people who play their game can play as a slaver.
This seems like a fatuous concern to me. Just don't include numbers or details on how slave markets/slave economies work if that's the issue. I mean, WotC puts out incredibly under-detailed 1/4-arsed setting books these days, they won't even explain the main economy let alone sub-economies.
Not to nitpick, but I think slavery at times may have stemmed from a need to literally import people. Scandinavia for example is extremely barren and has historically had a small population relative to its size, so it makes perfect sense for the Vikings to raid for people and force them to come and live and work there, despite the climate not being suited to the kind of highly productive year-round plantations you get in warmer climes, meaning that for more than half the year the thralls must have been largely idle and simply more mouths to feed. As modern genetic studies show, they simply became part of the general population as time went by.
I reject the idea that that shows a "need" for slavery at all. In fact Scandinavia is a counter-example - as you actually point out!!! The small population was the result of the land's low carrying capacity with the agricultural techniques the Scandinavians used. Bringing in more people did not make the land more efficiently used - on the contrary, it created more mouths to feed on poor land. The slaves were brought in not at all out of need, but entirely out of greed - greed for their free labour, and from the fact that the Scandinavians could, and did, underfeed them and kill them when they weren't helpful, which wasn't as viable with other Scandinavians.

Let's be clear: the Vikings, glorified wildly by history, were violent, greedy people who operated by stealing from others, and helped set the stage for the worst excesses of later colonialism. Indeed with were "colonizers" themselves, and of a very unpleasant kind. They didn't need slaves any more than they "needed" the gold from Lindesfarne or wherever. Honestly you can make a better moral/ethical (or rational) case of justifying their colonialism in the British Isles (due to the crapness of the land they inhabited) than you can their slaving.
What matters is that a group of players could play slavers if that's what they wanted because the game gives them the tools to do so.
They already have those tools.

What else would be needed? You can certainly use the rules of D&D to do everything that people were doing in RDR2.

The only clear additions I can see which would act as encouragement/incentive/etc. to sickos to play slavers would be:

A) Detailed pricing on slaves/slaving etc.

B) Real detail on slave markets, economies, etc.

But as I've pointed out, the idea of WotC providing that kind of detail on ANY subject in a 5E D&D is beyond laughable. We'll be lucky if Sigil gets more than 10 pages in the Planescape setting, for god's sake. Very lucky! And we're worrying about this? Maybe we aren't.
 
Last edited:



I'll be honest: I think that's absolute unserious nonsense that doesn't hold up the remotest intellectual scrutiny. D&D isn't about "Captain America beating up HYDRA agents" (which itself is a whole many layers deep with dishonesty, but that's a separate issue). It's about people who are essentially outlaws murdering, with sword, fire and lightning, other sentient beings, and taking their belongings. Very few of the beings involved are even as morally culpable as a HYDRA agent, even, too.

You're missing my point: in pop culture, violence is treated differently because we can justify it in certain ways. The whole "Captain America" thing is meant to be that sort of justification, that you have a hero fighting against the bad guys. This happens all the time in D&D, where you can fight against bad factions who are clearly in the wrong and defeating them is justified given the potential outcomes. People justify that stuff with valid reasons in the same way someone justifies a murder with "self-defense". That's why it's different.

When it comes down to brass tacks, our society - particularly US society - is simply extremely accepting of murderous violence and violence in general despite the damage it does because we like it. Be honest about it. Don't make up excuses or try and split hairs.

No, this is wrong because there are certain kinds of violence that are still taboo, which doesn't make sense in your own beliefs. Stuff like domestic violence, sexual violence, child abuse... those are still off the table for many people. If it were just the nihilistic love of violence, there wouldn't be that boundary. Instead, we find certain kinds of violence to be justified and glamorized.

And none of the structural problems are remotely addressed by avoiding slavery as a concept entirely.

Well, this is an RPG game, it's not about addressing the structural problems. Instead, it's about making the game more welcoming. If you want to talk about intellectual dishonesty, this is it: I never said it was meant to address those structural problems, but rather was talking about how those who don't experience those structural problems may not understand how casually including things like colonialism and slavery affect those people.

This is essentially a cultural taboo that is the result of the USA (specificially) completely and intentionally failing to deal with the consequences of slavery. Bringing in the rest of the Americas strikes me as dishonest. I don't believe for a second that if WotC and Paizo were based in Brazil or Peru or Mexico that the same attitudes would hold. Probably not even Canada.

I really don't know because I'm not part of those communities. It would probably be best to ask, but I would suspect they would not be as cavalier about it as you are making them out to be, especially those of indigenous heritage given how slavery is very much linked to colonialism in those areas.

Again, to be clear, I'm not saying slavery is needed or beneficial, but these arguments are not intellectually sound or honest, imho.

Well, that can be your opinion. I think your is a bit too simplified for my tastes and just doesn't hold up.
 


You're missing my point: in pop culture, violence is treated differently because we can justify it in certain ways. The whole "Captain America" thing is meant to be that sort of justification, that you have a hero fighting against the bad guys. This happens all the time in D&D, where you can fight against bad factions who are clearly in the wrong and defeating them is justified given the potential outcomes. People justify that stuff with valid reasons in the same way someone justifies a murder with "self-defense". That's why it's different.
I'm not missing your point.

I think it's a completely hollow point (NPI) and also completely dishonest because the PCs in D&D are frequently bursting into the homes of beings to slaughter them. "Bad factions"* aren't slaughtered by "good guys" in media, note - that's not a thing. Fascists do that. Creepy spec-ops guys who are completely morally ambiguous do that. Zero Dark Thirty isn't about "good guys" getting "the bad guy". It's about an imperial power tracking down its enemy and murdering him, outside of laws and justice.

Self-defense murder is still a horrific thing. It's not a heroic thing in most cases, not unless it's of someone actively trying to commit murder or a similar horror and was the only way to stop them. When D&D characters arrive to ambush and slaughter humanoids who maybe have done bad stuff, they're not engaging in "self-defense" or anything resembling it, morally, especially as they then rob the place. Often D&D characters can easily defeat their opponents too, because of the way D&D works - but they just kill them.

You really want to dig into this? This is deep, dark, horrifying mine that society is okay with, but that if we really analyze, is deeply messed-up.
No, this is wrong because there are certain kinds of violence that are still taboo, which doesn't make sense in your own beliefs. Stuff like domestic violence, sexual violence, child abuse... those are still off the table for many people. If it were just the nihilistic love of violence, there wouldn't be that boundary. Instead, we find certain kinds of violence to be justified and glamorized.
That doesn't make me wrong at all. That merely nuances my point. I should also add that, forty years ago, murdering non-human children was broadly acceptable with a lot of D&D players, too. Gary Gygax himself, in like, 2008, specifically said it was justified and okay, using an ultra-racist's psychotic creed - "Nits make lice".

Again do you really want to keep digging at this? The fact is society glamourizes as wide swathe of forms of violence. Not all violence but an awful lot of it. And murderous, horrific violence too.
Well, this is an RPG game, it's not about addressing the structural problems. Instead, it's about making the game more welcoming. If you want to talk about intellectual dishonesty, this is it: I never said it was meant to address those structural problems, but rather was talking about how those who don't experience those structural problems may not understand how casually including things like colonialism and slavery affect those people.
So you brought up an irrelevant point? Okay. Certainly that isn't why WotC or Paizo are doing this.
I really don't know because I'm not part of those communities. It would probably be best to ask, but I would suspect they would not be as cavalier about it as you are making them out to be, especially those of indigenous heritage given how slavery is very much linked to colonialism in those areas.
Now you're just changing the subject. Many indigenous groups have been subject to slavery, and more to far greater horrors - often involving the exact of "kill them, they're worthless, take their stuff" violence that D&D has, for decades, glamourized. Again you brought this up, so you should be the one asking, frankly. I don't think I'm being hugely cavalier. Certainly I think your absolute dismissal of D&D and RPGs in general absolute adoration of violence and theft is equally "cavalier".
Well, that can be your opinion. I think your is a bit too simplified for my tastes and just doesn't hold up.
Ok, but you haven't really presented that as an actual argument. I'm not saying you have to, just commenting.

* = As opposed to robots, zombies, demons and other not-really-sentient or "programmed" beings.
 

the Jester

Legend
But, it's funny to see how the reactions to asking for a pretty minor thing - can we not celebrate a massive bigot by giving him a prominent place in the history of the game - becomes a huge problem where I might as well be asking to eat puppies.
The question of removing him from the list of inspiring reading aside, I think it's fair to note that HPL has a prominent place in the game's history whether you acknowledge it or not, and that acknowledging this doesn't necessarily celebrate his less savory beliefs.
 


I think some inevitably will, regardless of slavery's presence in the game as written.
I think the exact same number and type of people will, regardless of whether slavery is included as a setting element.

The only way the number might increase would be if you provided a setting where the PCs were encouraged to slavers, and perhaps given some dubious moral justification, but I'm not aware of any such settings in D&D's history (though perhaps I am forgetting one).
 

Status
Not open for further replies.
Remove ads

Top