Selganor
Adventurer
While trying to compile enough of the rules for a new player in a new campaign who doesn't understand English well enough to just read the rules I'm thinking about some sort of Quickstart that highlights A5E while still keeping slim enough to not overwhelm completely new players (who may not even have played any ttrpg before).
So a small booklet of maybe 20 pages with the most important rules.
Additional parts would be character sheets with all the needed info to play the character without looking into a rulebook and short one session adventure(s) to highlight additional parts like strongholds, journey activities, ...
What do you consider things unique to A5E that need to be in the Quickstart but would not overwhelm new players.
My first ideas would be:
Expertise dice (and how they grow)
Origin split into Heritage, Culture, Background
Maneuvers for Martials
Anything else?
So a small booklet of maybe 20 pages with the most important rules.
Additional parts would be character sheets with all the needed info to play the character without looking into a rulebook and short one session adventure(s) to highlight additional parts like strongholds, journey activities, ...
What do you consider things unique to A5E that need to be in the Quickstart but would not overwhelm new players.
My first ideas would be:
Expertise dice (and how they grow)
Origin split into Heritage, Culture, Background
Maneuvers for Martials
Anything else?
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