RhaezDaevan
Adventurer
This whole thread has me sad for the future of D&D, and sad for the future of humanity.
I mean the two 5e examples we have of hybrids are human/elf and human/orc. With both elves and orcs looking like they could be in the genus 'Homo' (depending on the setting, as in many setting they're just magicked into existence by gods).And such species are closely related, extremely rare exceptions, not the norm. It's not "every single type of vaguely similar-looking organisms" (eg: dwarf, dragonborn, tabaxi, aarakocra, triton, etc). That's one of the fundamental points of the term "species". If you want more readily viable interbreeding between dissimilar-looking creatures, you want the term "breed", as in "breed of dog", but I expect people would find that far more offensive than "race". And of course "breed" is not the same thing as "species", which gets us back into the terminology issue.
Apropos of nothing:Kids are so old these days. Back when I was a kid, I was just a child.
How have I lived this long without knowing the miracle of Gino? Oh, do have some more.What government conspiracy, they literally said if you changed the words and ignored the bit about gorillas and dolphins. It could be offensive, yes and if my grandmother had wheels she would have been a bike.
Except a lot of source books existed for different playable fantasy human ethnicities/cultures (often based on real world ones) at the same time, so clearly the none-human races weren't just stand ins for those cultures as they were represented by humans.
Why are you for example saying savage, brutal and stupid orcs represent a particular human culture when those cultures are already represented as a human culture in D&D.
Stuff like The Horde, and The Golden Khan of Ethengar a human civilisations that were clearly based on the Mongols, or the Atruaghin Clans a human culture clearly based of the Native Americans. If you look into D&D most significant human cultures have a fantasy human equivalent somewhere, although admitted not always represented in a brilliant light, but usually more nuanced than savage brutal orcs.
That's because orcs are meant to represent the worst traits of humanity, that's what they are an allegory for. They aren't meant to be complex as they represent just an aspect of all humanity (regardless of culture).
Unfortunately throughout history people also like to assign the worst traits of humanity to their enemies, and people they are at war with, hence it also appears in bigoted propaganda. So yes you are going to see the same terms, doesn't mean that orcs are intended as a representation of a particular race.
Warhammer casually basing their orcs on British football hooligans...And you may draw on Mongolian history for a band of evil orcs
Flintloque/Slaughterloo is a fantasy Napoleonic table top war game.Warhammer casually basing their orcs on British football hooligans...
Me not really.This whole thread has me sad for the future of D&D, and sad for the future of humanity.
What would your solution be here if you believe that the old guard is making WotC handle it wrong?Me not really.
This thread kind of fortifies my belief that WOTC is either too beholden to the old guard or make up disproportionately by the old guard in both design and business that they either are unable to or afraid of new ideas become the core of D&D. But this thread proves that the D&D community is. And since now WOTC IS sensitive to community thought, they likely will change with it.
I mean.. they tried aardling. Aardling only failed because they halfheartedly did so and would not commit to the flavor.