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I don't know if D&D is that kind of game. I've always considered it a rather simplistic game revolving around good guys clobbering bad guys. It's one of the things I think makes the game so successful.
This is my take. I do think individual settings for D&D have been able to explore this stuff though. Personally I tend to prefer the sort of thing Minigiang is looking for, so oddly we probably agree more than it seems, but in terms of what D&D is and what makes it work, I think it thrives on a much more simplistic base