Frozen_Heart
Hero
I'm still latched on to rancher orcs following dinosaur herds in the desert....
And doctor who gnomes.
And doctor who gnomes.
Taking a page out of the Eberron halfling playbook?I'm still latched on to rancher orcs following dinosaur herds in the desert....
Nah saw it suggested further up the thread.Taking a page out of the Eberron halfling playbook?
I'm still latched on to rancher orcs following dinosaur herds in the desert....
And doctor who gnomes.
not to mention that a 7th level wizard breaks local economy with Fabricate spell.The game can be simple and the enemies make sense in universe.
Strong idiot orcs who are all raiders and never farm but never starve.
Underground elves who are dark instead or pale who run a backstabbing based society with a slavery base despite being rail thin.
Ultamilitaristic hobgoblins who are tactical powerhouses who didn't have forges and Intelligence bonus for a long time.
D&D wants to have humaniod warrior enemies but forces them to be stupid and have no culture or nonsensical ones. So once your PCs rest in the inn or tavern, the world around them makes no sense.
Aurochs could work very well in a classic 'eurocentric' themed setting.I do love the image. Or just go with aurochs- those huge European cows that they used to have.
But the notion of orcish ranchers is a very good one imo. Good legs on that idea.
Language is communication but not all communication is language. The rattle of a diamondback is a clear communication that danger is near but it is not an example of a use of language. If we go by your definition of language, sure, I guess it is. But your definition isn't shared by many experts that I'm aware of.
I would agree that the Dresden Files books are pretty light reading. Not quite sure what that has to do with D&D.
Eh. The game started off as murder hobos seeking treasure in places where the dead seek rest as much as the occasional heroics.
Plus Planescape and Dark Sun are both explicitly complicated settings.
Because humans are cruel to one another and there is a long history of atrocity showing what we are capable of. I think setting aside human life as special, is key here. If you simply say we aren't special, there is nothing about human life that intrinsically makes it worth more than a dolphin, a plant or an ant, then it becomes very easy for whole societies to say "there is no ought in this world preventing us from harming you for the betterment of society".
This doesn't work over the long term. When you make an idea simply taboo, or make it so evil we don't even deign to argue against it, it enable evil ideas to flourish because we aren't contending with them in a serious way. I don't think you can simply appeal to peoples emotions or morality here, you also need to appeal to reason and persuade. So I am not saying ideas aren't wrong, but I would agree with John Stuart that engagement is always a much better way to go than to simply dismiss, censor or refuse to engage because we don't like what people are saying.
And I agree if people have used an idea for violence, we can certainly hold that up and point to it. I did that when people were talking about things like bloodlines and lineages. But I also think you can't stop there and say 'it's bad so no conversation happens now' because that is how those bad ideas start to look like they might have some truth in them that we don't want to acknowledge (which is the last thing you want).
Now when it comes to fictional races hating one another, I am sorry but I don't think you can draw the line you are drawing here. Having races that reflect even real world racism, doesn't mean there is a message people are meant to get that is racist or something. And having fictional races that are distinct, the way humans might be from an imaginary humanoid species, is I think very different from something like statting different human races or ethnicities. There are also lots of reasons designers might explore these topics, even reasons where they are trying to contend against the arguments you are concerned about, by applying a thought experiment to races in a fantasy setting.
Yes dog whistles exist, but when you call everything under the sun a dog whistle (especially when you have posters like you do in this thread who are explicitly against racism and clearly not using these things as dog whistles) then you just cheapen what that means and it becomes like looking for subliminal messages in music
Except we aren't grouping fruit. We are deciding how much value human life has, what its importance is in the world, and whether or not we should extend a concept that protects our rights to theoretical species. I am not saying don't. But I am saying have the conversation (especially if it turns out that species is malevolent from a human point of view). If you encountered an intelligent alien race capable of space travel, that was free willed, but had no sense of morality at all (for example what if our sense of morality is a product of our biology and their biology just doesn't compute that some things are good and some things are bad)...wouldn't that maybe make them another category of being? Or at the very least, we would say, yes they may be people in theory, but in practice trying to extend the rights of personhood to them is self destructive to our own species
It is useful when dealing with other human beings for sure. But again what if you essentially meet a race of terminators who just won't stop until humanity is dead. I get that this is a crazy hypothetical but so is the AI or aliens from outer space scenario. Even if the terminators were fully aware, intelligent and freewill, it doesn't seem we are contending with anything resembling humanity at that point.