I'm not to make lore be committeeThe problem with this is I don' think it will actually improve anything. I think you will get what happens when something is made to please 100% of the audience: things tend to get watered down, less compelling and interesting because creators become risk averse, more pablum, etc. Because you are listening to every single audience member now, and not as attentive to following more of a clear vision of a creative project. It will make design more collective I suppose. But I am just not convinced this is going to make things more entertaining or better. It just seems to combine the worst elements of design by committee but multiplies by 1 million. Maybe that is what D&D should be.
I'm saying WOTC designer and writers who are professional should
- make orc lore that makes sense in the context of the game
- make half orc lore that makes sense in the context of the game
- make hale elf lore that makes sense in the context of the game
- make drow lore that makes sense in the context of the game
- make hobgoblin lore that makes sense in the context of the game
The whole "Ravaging Scavengers" paragraph in the Orc MM entry makes no sense. Anyone who reads it and inserts in their world will realize it doesn't make sense. A whole tribe of orcs constantly raiding villages will meet the full force of their local lord with steel because that's their money the orc are burning. And if the orcs are small enough to not trouble the lords, then there aren't that many orcs in the world doing this.
LOTR orcs without Sauron and Saruman doesn't make sense. Warhammer, Might and Magic, Diablo, and Warcraft realized that. D&D is still hemming and hawing about it.
So let's stop using LOTR style lore outside LOTR and make something better that makes sense as a replacement.
D&D can make a barbarian that benefits from high Intelligence. Or High Wisdom. Or High Charisma.I mean just to take one example, I love the conan character from the books, but I don't think making the D&D barbarian more like him is going to improve the barbarian class (the class with all its Arnold elements and the hokier presentation oriented around rage, is what resonated with people). I think there is a very good, grounded and gritty fantasy RPG built around Conan you could make. But D&D has never been that game.
Actually Support and Acknowledge the Tribal Chief archetype
