D&D (2024) Jeremy Crawford Gives an Overview of the New Unearthed Arcana

The upcoming Unearthed Arcana playtest packet for One D&D gets a preview from WotC's Jeremy Crawford. This is apparently the largest of these playtest packets so far, and the biggest Unearthed Arcana they have ever done, at 50 pages long.

It contains 5 classes, new spells, new feats, a revised rules glossary, and the new weapon mastery system.

 

log in or register to remove this ad


log in or register to remove this ad

That's a difference that round of ... 6 points of damage. With Action Surge.

You're really not selling me the value of the Flex property here compared to free pushes, free slows, damage on miss, damage vs. second enemy, etc.
if (not having read it yet) fighter can trade out round by round... I want push or prone this turn and a slight damage boost next turn that would be cool
 

That's a difference that round of ... 6 points of damage. With Action Surge.

You're really not selling me the value of the Flex property here compared to free pushes, free slows, damage on miss, damage vs. second enemy, etc.
It is an increased span for an average, sure, and I'm not a mathematician, but crit-fishing for larger dice probably increases that average a bit more.

Anecdotally, I see Strength-based martial weapon users choosing rapiers and longswords over shortswords. Why? An average of 1 point of damage. Some people care about the damage.

But I understand that you don't value that bit of damage. You value more technical tricks over the little bit of damage, and that is ok! (Edited this part due to premature post.)
 






It is an increased span for an average, sure, and I'm not a mathematician, but crit-fishing for larger dice probably increases that average a bit more.

Anecdotally, I see Strength-based martial weapon users choosing rapiers and longswords over shortswords. Why? An average of 1 point of damage. Some people care about the damage.

But I understand that you don't value that bit of damage. You value more technical tricks over the little bit of damage, and that is ok! (Edited this part due to premature post.)
This is an apples to oranges comparison. You give up no mechanical advantage by optimizing your weapon choice for damage. There is no reason to use a greataxe over a greatsword. If your choices are "more damage" or "nothing" then of course you'd prefer more damage, and of course you'd like to see the other weapon brought into parity so you can justify choosing either of them.

6 damage vs. battlefield movement effects is an actual trade-off, and one that doesn't generally come out in favor of the damage. The only time the damage is superior is in the marginal cases where it makes the difference between another round of enemy actions. 6 damage is rarely going to make the difference there, so the other effects are significantly better.
 


Remove ads

Remove ads

Top