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D&D (2024) New One D&D Playtest Includes 5 Classes & New Weapon Mastery System

Barbarian, Fighter, Sorcerer, Warlock, and Wizard

The latest playtest packet for One D&D has just landed, and features five classes (Barbarian, Fighter, Sorcerer, Warlock, and Wizard) and the new Weapon Mastery system.

In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Weapon Mastery property, updates to weapons, new and revised spells, several new feats, and five classes: Barbarian, Fighter, Sorcerer, Warlock, and Wizard. You will also find an updated rules glossary that supercedes the glossary of any previous playtest documents.


 

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doctorbadwolf

Heretic of The Seventh Circle
and of course rapier is still not light.

The only way to dual weild effectively is to be a warrior or take a feat on par with the one in the phb that grants a few weapon proficiencies, choose scimitar, and probably the two weapon fighting style.

How the hell are they having fun playing this stuff?
 






The Weapon Mastery feat is hot garbage. It would need to be 3 weapons, or any weapon with X mastery property, or proficiency in martial weapons and 1 mastery, to be worth it. Maybe the worst feat I've ever seen from them. I cannot fathom ever even considering it.
Assuming Weapon Mastery becomes a base system, perhaps merge that functionality into bullet points of feats, like Fighting Style, Weapon Master, or Weapon Training feats.

For instance, the Great Weapon Master feat (from the Experts pack) already has a "Cleave" bullet point. Why not merge them to make a feat that captures the full essence of Great Weapon Mastery?

GREAT WEAPON MASTER 4th-Level Feat Prerequisite: Proficiency with Any Martial Weapon Repeatable: No​
You’ve learned to use the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:​
  • Ability Score Increase. Increase your Strength score by 1, to a maximum of 20.
  • Heavy Weapon Mastery. Choose a melee Heavy weapon you are proficient with. You may use the Mastery property of that weapon. Whenever you finish a Long Rest, you can practice weapon drills and change the melee Heavy weapon you chose.
  • Mighty Cleave. Immediately after you score a Critical Hit with a Melee Weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action.
  • When you hit a creature with a Heavy Weapon as part of the Attack Action on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus, and you can deal it only once per turn.
There is a lot there, and it would need to be cleaned up, but something will need to change to address that different abilities use the word "Cleave" differently.
 



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