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D&D (2024) New One D&D Playtest Includes 5 Classes & New Weapon Mastery System

Barbarian, Fighter, Sorcerer, Warlock, and Wizard

The latest playtest packet for One D&D has just landed, and features five classes (Barbarian, Fighter, Sorcerer, Warlock, and Wizard) and the new Weapon Mastery system.

In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Weapon Mastery property, updates to weapons, new and revised spells, several new feats, and five classes: Barbarian, Fighter, Sorcerer, Warlock, and Wizard. You will also find an updated rules glossary that supercedes the glossary of any previous playtest documents.


 

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Micah Sweet

Level Up & OSR Enthusiast
“Pursued by multiple patrons” still sounds dumb AF. You submitting resumes to various High Powers?

You are supposed to seek out a patron to get power. They shouldn’t be lining up to get some glorified minor Wizard.
But think about how important and special this makes the PC (and the player) feel? That's what's important, right?
 

Weiley31

Legend
I'll keep my detailed comments to the feedback survey, but I just want to say that the whole process of spell customisation is ridiculous.

1- Cast Modify Spell on a spell
2- Immediately use your reaction to cast Create Spell, then you have to spend one hour meditating on the spell (but that one hour is not the casting time!)
3- Once the 1 hour has passed, cast Scribe Spell within the next 10 minutes to add the modified spell to your list.
It's very video game minigameish.
 

Micah Sweet

Level Up & OSR Enthusiast
Hmm. So, while I have long wished that 5E had better and more robust spell creation rules, the new wizard spell creation rules feel under-cooked, unless there's something I'm missing.

Specifically, if the spells stay the same level -- which they appear to -- why wouldn't every group fund the wizard creating bespoke enhanced spells for all of their go-to spells?

Fireballs that never injure the wizard's allies? Obviously you would prefer that and the martials (and put-upon healer) would likely be very happy to pay for the arcane focus cost. (Also, burning up a wand to do that feels weird in the fiction. Maybe some other sort of material cost should be included instead. Maybe I just haven't gotten to the new definition of Arcane Focus. EDIT: Nope, no new definition. The example starting arcane focus is a quarterstaff.)

For everything else, by default, the wizard should create silent versions of all their spells. This seems like a no-brainer for Illusionists and enchanters especially. I guess we now have a money sink, which is good, but a silent spell that's only balanced by a one-time spell component cost doesn't make sense to me, as a DM.

And for evokers, everything should be made into force damage, unless there's a new most effective damage type in 2024.

Am I missing something that balances modified spells?
This does seem like it's going to some serious shenanigans.
 


Micah Sweet

Level Up & OSR Enthusiast
Eh, I'm not sure they're complex. I suspect these started off as complicated class features that they made into spells to break them into more easily digestible chunks. (I mean, they're technically spells, but it's a downtime activity.)


If they don't add a default level bump to each major modification, I'd probably make these unsharable, even though that feels terrible in the fiction.
That's the problem. There's no way to explain that in the fiction. Why isn't everybody using Tabbi's Forceball already in a universe using these rules?
 

Charlaquin

Goblin Queen (She/Her/Hers)
I'll keep my detailed comments to the feedback survey, but I just want to say that the whole process of spell customisation is ridiculous.

1- Cast Modify Spell on a spell
2- Immediately use your reaction to cast Create Spell, then you have to spend one hour meditating on the spell (but that one hour is not the casting time!)
3- Once the 1 hour has passed, cast Scribe Spell within the next 10 minutes to add the modified spell to your list.
Oh, you know what? I bet they’re spells so you can’t do this during a long rest.
 

Micah Sweet

Level Up & OSR Enthusiast
A lot of folks seemed to be like getting folks to agree on the fighter will be impossible before the playtest, but everyone seens fine with it, and its a Warlock that everyone is divided on and folks seem completely fine with the fighter.

Sorcerer is alot better then I expected, but I think Dragon Sorcery should get their at will flight back.

I actually loved what they did with Wizards, except I think the Wizard should get all new subclasses.

I'm sympathetic to both sides of the Warlock, I'm not sure who to side with, although I would like cooler flavour options for the Celestial Pact Familiars then just birds, like Laterns, Floating Holy Symbols, and tiny Angels.

Barbarian seems fine, anyone notice anything amiss in the fighter or Barbarian?
Well, fighters aren't actually any more well-rounded than they used to be, and none of that mythic stuff that makes them as mechanically interesting as a caster has made an appearance.
 



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