another aspect of this is the loss of run speeds.
In 3e, you could run at 120 feet (barring heavy armor slowing you down, which could be corrected with magic). so encounters in the 300-500 range could be bridged in a 3-4ish rounds. Now that's not ideal by any means, but it is an option. Now in 3e you could get insane with distance bows and the like, but again meleers at least had a bit more options in most circumstances.
In 4e, you had the ability to add +10 to speed on all movement, so could move 80 feet a round. Longbows at 200 feet were the longest thing in the game I believe range wise, so 3 rounds to close.
In 5e, your at 60 feet speed, so 5-8 rounds to close the big distances, a pretty big increase.
In 3e, you could run at 120 feet (barring heavy armor slowing you down, which could be corrected with magic). so encounters in the 300-500 range could be bridged in a 3-4ish rounds. Now that's not ideal by any means, but it is an option. Now in 3e you could get insane with distance bows and the like, but again meleers at least had a bit more options in most circumstances.
In 4e, you had the ability to add +10 to speed on all movement, so could move 80 feet a round. Longbows at 200 feet were the longest thing in the game I believe range wise, so 3 rounds to close.
In 5e, your at 60 feet speed, so 5-8 rounds to close the big distances, a pretty big increase.