Thomas Shey
Legend
well yes, but I am not sure that this problem (whatever it is) is amenable to a mechanical solution. I am curiously as to what the OP would like to propose as a suitable mechanical solution.
Oh, it often is. Lining up mechanical processes with how you want a game to play is part of good part of mechanical design, so with a well designed game if you've picked a game that genuinely wants the same thing you do, it makes it easy.
Of course the problem with some games, and D&D is the poster child here, they want to be all things to all people, and that's a largely impossible task.