Whatever. End of the day it doesn't really matter.I think that many people - I'm one, and I wouldn't be surprised if @dave2008 is another - think there is a significant difference between an imagined in-fiction consequence ("You, the PC, get crisped by the dragon") and a real-life, at the table consequence ("You, the player, are now forbidden from playing your character
I choose to not allow evil PCs. How that's enforced is a matter of meaningless semantics.