Faolyn
(she/her)
So basically, you don't care about other people then. You don't care if a person could die or get very sick just by entering your home. Some movies can literally make people sick because of anxiety, which is not the point of probably 99% of movies.Well, no, again I would have them take personal responsibility.
Yes? Can't see a reason to stop the movie over that. Plenty of movies are made to be upsetting, so if a watcher gets upset, then the filmmakers did a good job.
Well, there just are different ways of doing it.
No. Too many people are vague, lie or just are clueless. And worst of all is people cherry pick.
I hardly think "harm to infants" counts as out of the blue. That's a very common thing that upsets many people. It doesn't matter if it's because they were injected with nanoprobes or because somebody decided to hit one with a fist. They're both "harm to infants" and something that, quite frankly, just about everyone should realize must be handled with care. It is very much common sense.Take my Star Trek Adventures example from up thread. Two players went crazy and left the game as they were triggered by the Baby Borg on the Borg Cube. At no time before they game did they say "we are triggered by fictional evil cyborg babies, please don't have any in the game". They just got triggered out of the blue.
Now, take a recent example that happened at my table, in a CoC game that takes place in the 30s. There was a time-traveling flash-forward that included some Holocaust imagery--a brief scene of a camp but no descriptions of bodies or executions that I can recall, but this triggered one of the players, who is Jewish. So you know what happened? We paused the game for the night, had an adult conversation about things, and the GM did not get triggered by the other player's actions. He apologized, since he hadn't realized this non-graphic imagery would be considered so horrible as to cause harm to that player, and then we continued with the game. Nobody left the game and the game didn't end and we're all still friends. Because we were considerate and talked like adults.
My group... well, some of us have been gaming together for well over 20 years, and even the newest person has been with us for like 4-5 years. How long do your groups stick together?
So you didn't bother to find out if slavery was upsetting to any of your players? Or did you just go into so much detail that it became upsetting? I have a sneaking suspicion it was the latter.The same way I've had the problem where the group would go to a market in the Underdark, and I'd mention some drow slavers with some human prisoners. The player "said" they agreed to a PG-13 game, but still made a big deal about it and disrupted the game.