hawkeyefan
Legend
Maybe you're right. But it doesn't change anything for me. The style of narrative/story games bugs the heck out if me, and I want nothing to do with it when I play D&D. Thinking about it doesn't help me play D&D better, and its lessons are not applicable to the kind of game I want to play. Others might get something out of it, and I'm happy for those people, but I am not one of them.
I mean, everyone's different. My D&D games have benefitted greatly from applying (or at least considering) the kinds of principles put forth by Apocalypse World and its derivatives. I would think most games would benefit from one or more of the principles in some way, but I'm sure there are examples where there's nothing to be gained.