Yeah, those are a good line and probably more appealing to most people than the Airdhe setting books.I like the Mythological books from Castle and Crusades.
I would most certainly allow those classes from those books to be selectable in standard Castle and Crusades games.Yeah, those are a good line and probably more appealing to most people than the Airdhe setting books.
Much of that is dependent on the type of campaign. I've read comments from their twitch streams that the classes worked out well for the most part.I would most certainly allow those classes from those books to be selectable in standard Castle and Crusades games.
A fair amount of players use the base difficulty of 18 for all saves/skills and a PC's good rolls (prime) get a +6 to the roll.
t lets humans have 3 Prime attributes (CB 12), 2 Secondary (CB 15) and 1 Tertiary (CB 18).
C&C predates a lot of the more stripped down fantasy RPGs of the last 20 years and were openly aping 1E and everything Gygaxian (including working with the man himself for a too-brief window). It's not a surprise that they ended up something that looks a lot like something EGG would have made.I checked out the free players handbook. I’m glad this game scratches the itch for some people, but I personally am so over systems where each class takes three or more dense pages to explain, and single abilities take three paragraphs.
Gygax's writing style isn't what I'd describe as "lean." I think of charts, polearms, and wordy passages with inflated diction.That said, the person who figures out how to compress that Gygaxian flavor into something as lean and mean as Shadowdark definitely will get my money.
Harlot table.Gygax's writing style isn't what I'd describe as "lean." I think of charts, polearms, and wordy passages with inflated diction.
What elements would you want preserved from Gygax's style?