James Gasik
We don't talk about Pun-Pun
The difference, I think, is in presentation. Saying "oh you level now" with no sense of progress or understanding how/why/when it occurs might be doing my players a disservice. They don't know what they need to do in order to advance, nor do they know how close they are getting to that advancement. It likely seems very random to them.What's the difference? Classes no longer have different level advancement charts. PCs get the same XP from fights, so they will level up at the same moment. How is everyone leveling up at the same moment via tracked XP awards all that different from everyone leveling up at the same moment from a milestone?
If, instead, I use some system that gives them some insight into what they need to do to advance, I think that might be better.