So, under the correct circumstances, the power of ranged attackers is identical to the power of flight.
if by correct you mean 'pretty heavily weighted in a way that rarely, if ever, occurs naturally', then yes. This still means flight makes it a lot more of a problem, because something that occurs somewhere between 'never' and 'only if the DM screws up the encounter design entirely' now occurs frequently.
I'm assuming then you either never have those circumstances, or ban ranged characters, as you have said repeatedly that you would ban flying characters?
yes, as far as I am concerned these circumstances pretty much never occur, and just to summarize, those circumstances are
1) the party can kite the enemy indefinitely, the enemy cannot close the gap
2) the party can reach the enemy with their ranged attack, but the enemy cannot reach the party
3) the enemy cannot take cover
4) the enemy decides to try to close the gap despite 1 to 3, over several rounds
Yes, I do not have this case.
That the flier is in range, but the enemy is not. But additionally, you must also assume #1. Because you always assume the rest of the party is safe. You have never once addressed the idea that the flier is safe, while the rest of the party isn't.
When the flier is safe while the rest of the party isn't, the party can just run / take cover while the flier takes care of the rest. Even if they cannot, this in no way reduces the issue the flier poses for the encounter.
You have always assumed the enemy cannot take cover from the flier, or has no effective means to do so. Because you talk about the flight ruining the encounter, which can't happen if the enemy can take cover from the flier.
I assumed nothing, I replied to the scenario you gave me
And the ranged character can increase the distance. That is known as "kiting". And if you are doing solo play, and have the range to completely out range your opponent, you likely have the range to make multiple turns of attacks. Most enemies aren't major threats after you've had six free turns to shoot them.
I never said that... blink
I quoted where you said that...
Did you... did you seriously just take a 5 paragraph post, discussing spells, castles, cover rules, encounters being unbalanced by other factors in the game... and only respond to the very first sentence?
I am no fan of long quotes, I quote the pertinent part (feel free to disagree with my assessment). I am not sure what you are going on about, what you are referring to is not in the post I quoted. You said encounter rules need fixing, how is something that can use improvement (encounter building) a defense for something else also being broken (flight) ?
Am I to assume from this that you had no real combat scenario to discuss Find Familiar in, and therefore my point about exploration was completely valid?
I did not disagree with your exploration point, did I? We were discussing combat however, and there Find Familiar is not all that useful, which is what I wrote
Do you acknowledge that assaulting a castle with either a single flier or a single archer are both faced with almost identical challenges and counter-plays?
I'd say the flier has much better chances of accomplishing something useful. Turn invisible, fly into the castle, open the gate. Now try that with an archer
Do you agree that my assumptions for kiting were identical to your assumptions for flight? Or was that the entire part I just responded to above?
I found your kiting conditions unrealistic, and said that given these broken criteria, flight does indeed not make things worse
Have you ever looked at a battle map gone "oh... those people are starting in fireball formation" and changed the map?
is your new idea that any encounter should work, no matter what? There is a certain baseline competence that every encounter needs.
Have you ever had a murder mystery and realized "oh wait... speak with dead"?
Was my point that flight is so broken that there is no possible way to design an encounter where it is not still broken? No, so not sure what your point is.
Of course I can have a murder mystery that is solved by 'speak with dead' completely, but I can also have one where it helps little to not at all.
Ever dealt with a Changeling, and had to consider security measures that would keep them from simply waltzing where they please?
No, I do not have player Changelings. I am not sure how pointing out other things that can be problematic in any way reduces the problems with flight.
Yes, you have to take player abilities into account. All of them.
Thank you, that was my point. There are some I do not want however, and flight is among them. I prefer a more gritty / realistic world. I do not like constructs or water breathing / aquatic races for the same reason. Heck, darkvision is something I gladly would get rid of / drastically reduce in power and occurrence. I see no reason why Elves or Dwarves would have it for example, and those races that get it will often get disadvantage in broad daylight.