Micah Sweet
Level Up & OSR Enthusiast
Is there a reason you can't just say, "I don't really care for simulation-based agendas in my RPG preferences"? I've certainly said words to that effect regarding my feelings about narrative/storygame RPGs, but I've never claimed it was impossible and therefore a consensual illusion for those who think they're doing it. I don't do that because I don't believe that to be the case, and also because making such a claim is imo incredibly rude and dismissive of other people's preferences, people I know are reading my words.You're already forgetting what was established previously. Since we have no referents for, say, Orcs; all we can use for criteria here is how we feel about the resulting fiction. Thus even all your models and functions and whatever you are playing with, all they can do is present an aesthetically pleasing result!
You may try to insist that bears and such fare better, but do they really? Sure we have a slightly more substantive idea of how bears act, their capabilities, etc. However we don't have any of the inputs required to gauge a given bear instance. Is it male, female, has cubs, hungry, feeling territorial, what? Again, we simply have to go by some sort of aesthetic judgement.
We're talking plausibility, challenge, drama, genre adherence, etc. Now, I can see a genre being something like high realism survival drama or something like that where the game focuses on a high level of overall realism and within that 'zone' where it focuses you have what RE called purist-for-system play. Maybe that takes on a certain FKR-like aspect where the referee is a genre expert. I still see only a veneer of sim and frankly the few games I've experienced which tried to do this were not much fun, or proved largely unplayable.
You are not convincing anybody of your Forge-inspired agenda to stamp out the idea of simulation as far as I can tell. I'm not sure why you're trying to.