Incenjucar
Legend
Jumping any appreciable distance requires "move at least 10 feet on foot immediately before the jump".Why could you not do this now?
Jumping any appreciable distance requires "move at least 10 feet on foot immediately before the jump".Why could you not do this now?
It should at least be available to high-level athletic characters, animals that do it IRL (and thus wildshape), and super mobile classes and subclasses, even if it takes a feat in some cases. Rogues and rangers leap-climbing makes a lot of sense, for example, and dolphins can jump 25' into the air - even a 10' leap would make swim speeds a lot more interesting as a feature.@Incenjucar
Would you want something like what you are talking about to be dependent on a skills check or simply something you can "do" if you hit the prereqs? Like, what would I need to be able to Jackie-Chan off some walls and parkour up them? Is that a skill, a feat, or just a climb speed?
It should at least be available to high-level athletic characters, animals that do it IRL (and thus wildshape), and super mobile classes and subclasses, even if it takes a feat in some cases. Rogues and rangers leap-climbing makes a lot of sense, for example, and dolphins can jump 25' into the air - even a 10' leap would make swim speeds a lot more interesting as a feature.
To be fair, again our main example in dnd of a more "realistic" fly system is 3.5's.....which is horrible. It sucks and is the worst form of rules complexity without much gain. I have run a lot of 3.5 into the high levels, and the fly rules were not only slow as all get out, people inevitably ran them wrong anyway.
- This is attacking the idea that you would have to create a completely new combat system, which is hysterics: we are talking about changing a specific type of movement and adapting creatures that use that type of movement to new rules. Yet you were talking about how we are essentially changing the entire system. That is a completely overblown response.
It’s an acrobatic stunt my dude, not a long jump. Making a long or high jump requires moving first. Jumping back and forth between walls to move upward parkour style is neither of those.Jumping any appreciable distance requires "move at least 10 feet on foot immediately before the jump".
I am firmly in the "the more the DM has to decide, the more the designers have failed" camp.It’s an acrobatic stunt my dude, not a long jump. Making a long or high jump requires moving first. Jumping back and forth between walls to move upward parkour style is neither of those.
This is the source of a lot of the disconnects wrt D&D skills, though.
The rules books are not intended to tell you everything you can do. They’re a guide, and give examples.
To be fair, again our main example in dnd of a more "realistic" fly system is 3.5's.....which is horrible. It sucks and is the worst form of rules complexity without much gain. I have run a lot of 3.5 into the high levels, and the fly rules were not only slow as all get out, people inevitably ran them wrong anyway.
Now that is not to say that there isn't something inbetween....but we do have to respect that 5e has been the streamlined edition. Many many many rules have been simplified and streamlined in 5e, often at the loss of some amount of "realism", flying is but a single casualty on that list. The general consensus for 5e has been a resounding success, in general players seem to be fine giving up a lot of those complex rules in favor of dm calls and simplier rules.
So asking for more complexity is a swimming a bit up stream here, and its questionable whether that kind of complexity really serves the edition.
- This is attacking the idea that you would have to create a completely new combat system, which is hysterics: we are talking about changing a specific type of movement and adapting creatures that use that type of movement to new rules. Yet you were talking about how we are essentially changing the entire system. That is a completely overblown response.
- But that is attacking your argumentation. You're not actually engaging with what I'm saying, you're creating whole strawmen about how this would change the entire system. That to me is "crying" and that's not a personal attack as much as a commentary on your argument.
- It's to your question, which is inane. That is not attacking you, it's attacking your line of attack, which is bad. The whole "Do elephants and horses move in the same manner?" is inane because it has no bearing on the actual discussion at hand, but is meant to draw the entire thing off into a tangential argument about debating making a change in the first place. That debate was already settled when some of us chose to engage with the idea of changing flight in the first place.
You keep saying how you aren't making slippery slope arguments, but that entire question and focus on "Why not other ones?" is very much a slippery slope, even if you want to deny. We are focusing on flying because that's what we are focusing on. I don't need a meta-discussion on why this instead of other things because that is a different topic and if you want to engage on it, feel free to make it.
However, given how you've wanted to draw this entire argument not into a discussion of how but into why despite me explaining very clearly my reasoning for why, I'm done with whatever discussion was here.
I am firmly in the "the more the DM has to decide, the more the designers have failed" camp.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.