Shadowdark looks so good!

Aldarc

Legend
But yeah, my players do love the safety of 5e (they still die a lot in 5e). They love the idea, the fantasy, behind a moon druid, a rune knight, an astral monk and a clockwork sorcerer, but honestly, they dont understand how they work. All those rules and options are way too much for them; they barely remember which die to roll in-between games :p

So that's why I'm looking for a OSR-ish game that offers many cool character fantasies, without overloading the character sheet. Or a game that's easy enough to modify to create those concepts without spending hours on it. Hence, Shadowdark.
One d20 game that also leaps to my mind from this description would also be Index Card RPG (Master Edition).

On the other end of the spectrum, I could also see Shadow of the Demon Lord/Weird Wizard also working, but I'm not sure if that's too radical of a departure for your group or if it's too much ability over-hang. It at least does a lot of it in smaller chunks and doses.
 

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DarkCrisis

Reeks of Jedi
Ran my first game. The Scarlet Minotaur adventure. About half of the dungeon.

They killed the Mino easy enough. And the Wight thanks to the Minos magic axe.

Really while there was several KOs not really any deaths aside from a random encounter that ended up robbing them as they were “out for gold and gems”. That could have been a TPK but I took the description to heart.

Pretty fun but not as deadly as I thought it might be.

BTW, how many slots do gems and jewels take up?
 

Ran my first game. The Scarlet Minotaur adventure. About half of the dungeon.

They killed the Mino easy enough. And the Wight thanks to the Minos magic axe.

Really while there was several KOs not really any deaths aside from a random encounter that ended up robbing them as they were “out for gold and gems”. That could have been a TPK but I took the description to heart.

Pretty fun but not as deadly as I thought it might be.

BTW, how many slots do gems and jewels take up?
1 slot can be used to carry up to 10 gems.
 

kapars

Adventurer
Ran my first game. The Scarlet Minotaur adventure. About half of the dungeon.

They killed the Mino easy enough. And the Wight thanks to the Minos magic axe.

Really while there was several KOs not really any deaths aside from a random encounter that ended up robbing them as they were “out for gold and gems”. That could have been a TPK but I took the description to heart.

Pretty fun but not as deadly as I thought it might be.

BTW, how many slots do gems and jewels take up?
Could use the death at hp 0 variant mode. I’ve had some entertaining sequences of the INT 15 check to stabilize being flubbed though.
 

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