D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

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Can it be defined and vague? Mythic bloodline.

D&D is so kitchen sink and vague setting wise anyway I think one should be "you don't know - you might be the son of a god, faie, magic blood, devil spawn, etc. But you are not mundane" for those that don't want to be tied to something specific.

If D&D wanted to define this source more for each of their specific settings that is ok.

But I guess I really don't care as long as this source was unconstrained in terms of effects it could give you. It's just the permission. Very easy to adapt the fluff.
To me, that just means the fluff doesn't matter. I really think it does. A mess of special abilities because someone's jealous of the wizard does not a class make, IMO. You still need a story.
 

It wouldn't. But in the history of 5e, WotC has created exactly one new class, and the design process for the artificer made it look like doing so was an extremely reluctant move on their part. I find it very unlikely that they will decide to just make a "mythic martial" class appear in a random supplement down the road.

Another question: what does low level look like for this mythic martial? It is still supposed to be a 20 level class, correct?

I find it unlikely too. But it's not zero like the spellcasting and Fighter revisions.

There are multiple ways to do it, but I think I would prefer the lower levels to say 6/7th to be action heroey martials with more interesting stuff than the battlemaster but not overtly supernatural abilities (more conditions, more narrative control abilities, etc.). Then the supernatural stuff manifest itself from say 7/8th on. You get some of the regular guy to demi god feel from that.

But you could just start at 1st level with supernatural stuff as well I suppose. That could be fine too.
 

Warlock PC: I draw power from mysterious forces.
DM: Oh, what patron did you pick?
Warlock PC: I didn't pick one. They are mysterious. I don't feel I need to tie my character to any one patron.
DM: That's not how that works...
When did fighters become warlocks?

A mythic fighter is someone who was able to push past the falsity of mortal physical limitations the same way psions push past mental limitations and monks push past spiritual limitations. They're simply tapping into the true potential of every living being, enlarging the vessel that their soul fills so that it can fulfill its true potential.

After all, in D&D the soul is still very, very mysterious, officially.
 

I find it unlikely too. But it's not zero like the spellcasting and Fighter revisions.

There are multiple ways to do it, but I think I would prefer the lower levels to say 6/7th to be action heroey martials with more interesting stuff than the battlemaster but not overtly supernatural abilities (more conditions, more narrative control abilities, etc.). Then the supernatural stuff manifest itself from say 7/8th on. You get some of the regular guy to demi god feel from that.

But you could just start at 1st level with supernatural stuff as well I suppose. That could be fine too.
I just want to make sure people don't forget that just because you're concerned about high level abilities doesn't mean you can ignore low levels in a 20 level class. What differentiates a 1st level mythic martial from a 1st level fighter? How do the subclasses work? What low level class features are going to be built upon at higher levels, like how every other class works? The reason you want the class is only part of what you need to make the class.
 


When did fighters become warlocks?

A mythic fighter is someone who was able to push past the falsity of mortal physical limitations the same way psions push past mental limitations and monks push past spiritual limitations. They're simply tapping into the true potential of every living being, enlarging the vessel that their soul fills so that it can fulfill its true potential.

After all, in D&D the soul is still very, very mysterious, officially.
When they wanted supernatural abilities.

So fighters draw on the mystical power of the Soul. Interesting. Might be able to work with that. Not that far removed from psionics OR ki, but iit'ssomething better than "don't ask, don't tell"
 

I just want to make sure people don't forget that just because you're concerned about high level abilities doesn't mean you can ignore low levels in a 20 level class. What differentiates a 1st level mythic martial from a 1st level fighter? How do the subclasses work? What low level class features are going to be built upon at higher levels, like how every other class works? The reason you want the class is only part of what you need to make the class.
At level 1 they can chuck the halfling across the ravine, at level 3 the dwarf, at level 5 the goliath, at level 10 the horse, at level 15 the ogre, at level 20 the giant.
 

Maybe a nonmagical fighter just isn't viable beyond mid level or so then, by your definition. In the D&D we have and are likely to get from official sources, perhaps that's just the way it is.

Yep, it is just the way it is. The fundamental laws of the universe prevent us from ever changing anything, so whatever is right in this moment is forever, with no prospect of improvement.
 

At level 1 they can chuck the halfling across the ravine, at level 3 the dwarf, at level 5 the goliath, at level 10 the horse, at level 15 the ogre, at level 20 the giant.
DC 15 all the time, don’t need a new class to do that. Just need a DM and a players that want to see it.
I know the answer, what I gonna do if the DM don’t want it!?
First be a DM allowing such features and your friends gonna see that it can be cool.
Otherwise you can’t still be screw if Wotc release a class for the mythic fighter and your DM don’t allow it.
 

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