Yaarel
🇮🇱 🇺🇦 He-Mage
If "necromancy" meant "death" it would be perfect for the opposite of "abjuration". Offense versus defense.I myself have a perspective on abjuration and necromancy being polarized opposites that others don't agree with.
But necromancy means "corpse", which is something different.
To be fair, the school names are opaque. For example, someone wouldnt necessarily know that "Enchantment" means "mind magic". And why does "Evocation" mean "elemental energies"? And the literal meaning of "Abjuration" means to make a solemn oath that one renounces and disowns something − what does this have to do with "protective magic"?
In the context of the reallife history of D&D cosmology, it helps to understand that the Shadowfell and the Feywild are illusory worlds, ultimately deriving from the 1e illusory Plane of Shadow.I think it is interesting for spell schools to have an affinity for (not origin of) alignments and planes. It doesn't make it D&D canon to base rule design on, though.
Yes.That said, I agree that according to 5E lore, the Astral Sea is the realm of thought and dreams.
Yeah, sometimes clarification helps much.But that doesn't always jive with older edition lore. The designers are trying their best to offer an updated, codified, differentiated purpose to the different planes of the D&D Multiverse Cosmology, from the Material, Inner, Outer, Astral, Ethereal, Elemental, Feywild, and Shadowfell planes, to all kinds of other ideas. But they have a lot of old lore confusing things. Here are some rhetorical questions that I don't need answers to (but showcase some of the confusion):
The astral realm includes logic and emotion. Celestial love and Fiend malice are often emotional.Are dreams and nightmares considered thought or emotion? Are thought and emotion related or separate?
Dreams are explicitly Astral. That said, a Feywild Domain might behave in dreamlike ways, if the mind that shapes it is dreaming or dreamlike.Does a realm of Dreams exist in the Astral or the Feywild?
I consider nightmares the same thing as dreams. In a shared dreamscape, nightmares might be a region.Does a realm of Nightmares exist in the Astral or Shadowfell?
The cosmology map depicts the Ethereal Plane encompassing and overlapping Fey, Shadow, and Matter. Importantly, Fey and Shadow overlap the material plane. For example, one can see actual locations in the Material Plane. From the perspective of the Fey Positivity it appears heightened. From the perspective of the Shadow Negativity it appears gloomy.Is the Ethereal purely a transitive plane that connects the "Inner" planes like the Elemental planes, Feywild, and Shadowfell?
The 5e Elemental Planes are weird. They exist between the ether and aster. By implication, they might not be matter, but rather the "forms" of matter. But lately, I consider them to be "exclaves" of the Material Plane. They are matter, but have no connection to the Material Plane. Relatedly, despite the use of the term "Planes", the descriptions and depictions of the Elemental Planes are more like "regions" within the Elemental Chaos, where a particular state of matter starts to aggregate. (I would prefer to call it the Elemental Flux to avoid alignment implications.) These Elemental regions actually intermingle with each other freely.
Heh, your use of the "Prime" Material Plane is dating you.Does the Ethereal also connect to alternate realities and Prime Material worlds (like portrayed in the Radiant Citadel?)
It depends on the setting. Some settings might be other planets, far far away. So despite the fact that same Ethereal Plane overlaps both planets, they would be unable to visit each other.
However, the setting is an "alternate reality" of the same planet, that would be more like parallel timelines, and involving lateral time travel. The same ether would be present in both, but "alternate" versions of it.
The Ethereal Plane includes a "Border Ether" that is actually part of the Material Plane. Compare how gravity is part of the Material Plane. There is also a "Deep Ether" that has little or no connection to the Material Plane. There are gradations between. As one planeshifts from the Border Ether deeper and deeper into the Deep Ether, the view of the Material Plane increasingly distorts until vanishing altogether. The Border Ether entangles matter. The Deep Ether is more responsive to the influences of a mind.If it is a purely transitive plane with little ecology, why are ghosts in the Ethereal rather than the Shadowfell or an Outer Planar afterlife?
A Ghost is made out of immaterial shadow, in other words, Negative ether. To get to the Material Plane to haunt it, it planeshifts to the Border Ether that overlaps the Material Plane. In locales where the "veil is thin" sotospeak where the Negative influence is stronger, the planeshifting occurs naturally, and the Ghost translates effortlessly into the Material Plane.
Similarly a Fey creature can shift from the Positive Feywild into the Border Ether of the Material Plane.
The actual answer is "tradition" − that is how earlier editions of D&D did it that didnt have a 5e Shadowfell yet.If there are ghosts in the ethereal (but not other undead spirits), why?
Nevertheless, the "Ether" is a mixture of Positive Fey and Negative Shadow. So one can encounter both Shadow spirits and Fey spirits within the Border Ether. That said, the Material Plane tends to have specific locations that are Positive Matter or Negative Matter, where the corresponding ether is more likely. (Compare Darksun that emphasizes this aspect of the cosmology.)
If I recall correctly, according to Radiant Citadel, one is likely to encounter Fey and Shadow within the Ether.And why not other types of spirits, whether elemental, fey, undead, or other?
Elemental is weird. Suppose an Elemental wants to planeshift into the Material Plane. Presumbably, the Elemental shifts thru the Ethereal Plane, becoming ethereal then rematerializing in the Material Plane. The map location of the Elemental Planes creates odd scenarios. In any case, there is no direct connection between the 5e Elemental Planes and the 5e Material Plane.
Often the D&D default setting supplies all of the information, but scatters it here and there, and doesnt put it all together to help the reader understand how it all fits together.The Cosmology is a bit of a chaotic mess (to me it is because I expect a divinely-inspired cosmology to have balanced and recognizable purpose with balanced themes, patterns, and polarities, and we don't really have that).
There is a difference between finding and piecing together what the official rules actually do say.I suspect that you and I are people that want to make it make more sense for us. But I think that is for us to figure out for our home campaigns, rather than use as evidence to suggest changes to the core rules.
Versus.
Disregarding the default setting and creating a new setting.
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