The two do different things.
Your very next assertion defeats this claim. In any game with monsters, not all hits may be assumed to be equal. You can really only get away with hit points equals number of hits you can take in a world of non-magical combat between peers.
If you are fine with World of Warcraft where you never get relatively more powerful than wolves or bears because they just get more powerful at the same rate, then your claim is true. But I've always thought that if that is what you wanted, then you could achieve the same results with PC's that never level up and skip a bunch of extra steps.
Lol. Alright. You enjoy what you enjoy.
I would be OK with B/X if it dropped race = class and had just a bit more variety in chargen. I particularly like that rounds had phases as an elegant solution to some problems of turn based combat.
I don't know. In a thread that is all about stating opinions as facts, this seems to be particularly far on the spectrum of opinion as fact.
Dedicated storygames are generally worse at generating story than systems that focus on coherent settings with rules as physics. Storygames would be more accurately called scenegames.
As a player, I'd rather ride the rails than be bored. The worst sin of GMing is not running a fun game. Railroading can get you there, but ironically it's one of many options for getting to dysfunctionland.