It’s a part of my game…now. It wasn’t always that way. From 1977 to 1989 or do, most of my PCs (in D&D, at least) were pretty stereotypical.I know, it's not true for every group, but rarely do I see any player with a character who has a fundamentally different philosophical point of view, in particular when it comes to right and wrong.
But a group I joined in 1990-91 in Austin profoundly changed my approach to the hobby, mainly because we didn’t stick to one system or genre. We played in dozens of different systems- including a couple of playtests- in several genres, run by different players.
Those years got me out of the stereotypes and changed how I created and ran PCs. I do try to get into their mindset. I don’t always succeed, but when I do, I find I’m having more fun.
Let’s just say it’s at odds with my experience…but also that we may be talking past each other a bit.It's not a universal truth, but this is one of those cases where I believe @Jd Smith1 is correct, and it's especially true for D&D. For the vast majority of adventures, at least published adventures, it doesn't matter if the Fighter in the group is a Halfling, Human, Half-Elf, or Half-Orc because the adventure will pretty much play the exact same way no matter what.
To me, the devil is in the details. While a given published adventure may be played to the same conclusion by 85%+ of all groups that play it, how they get there could be wildly different based on characters’ species.*
* especially if the more exotic options are permitted.
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