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Theater of the mind is just an excuse for a GM who loves the sound of his own voice. And doesn't really understand tactics.
I typically only use theater of the mind's eye in games where tactics aren't of great importance. Even in games where distance is abstract I still find maps useful.
 




Um, what?

This sounds interesting and novel to me. What was this PC's warlock patron?
We were playing in a setting based on Greek Mythology (not Theros, but using mechanics from the setting book), so my patron was Thanatos, the God of Death. She didn't worship him, and instead had made a bargain to trade her fealty to Thanatos in exchange for her brother's life.
 


I typically only use theater of the mind's eye in games where tactics aren't of great importance. Even in games where distance is abstract I still find maps useful.

I've noted before that if I'm going to present any sort of spatially consistent descriptions, I need at least a minimalist map. I just don't have the visual/spatial memory and imagination to do it otherwise. A game system that pays more attention to distance and physical relationships makes it even more necessary, but even ones where its not will suffer from being overly vague otherwise.
 

I've noted before that if I'm going to present any sort of spatially consistent descriptions, I need at least a minimalist map. I just don't have the visual/spatial memory and imagination to do it otherwise. A game system that pays more attention to distance and physical relationships makes it even more necessary, but even ones where its not will suffer from being overly vague otherwise.
I feel you there. Just a sketch for me of the layout is enough, doesn't have to be super detailed, as I can picture and remember the rest. Otherwise, I like playing TotM.
 

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