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Does it use Car Wars' combat?
If it doesn't -- I've never played GURPS -- there was an RPG version (I think it was called Autoduel, but search results for that now just focus on the computer game of that name) that SJG put out in the 1980s that did. It wasn't a great RPG (it makes character development in The Fast & The Furious look deep), but it did turn Car Wars into an RPG.
 

Sorry, I misread the previous post and I was referring to tabletop RPGs only. I agree that video game RPGs can handle it well.

I wasn't clear; I was mostly just noting that if a turn-based structure can work in a tactical computer game, there's no reason it can't in an RPG. To the degree your point is true, its other factors besides being turn based.
 

If it doesn't -- I've never played GURPS -- there was an RPG version (I think it was called Autoduel, but search results for that now just focus on the computer game of that name) that SJG put out in the 1980s that did. It wasn't a great RPG (it makes character development in The Fast & The Furious look deep), but it did turn Car Wars into an RPG.
Right, but the question was about tactical rules in RPGs. Car Wars is a miniatures game. Autoduel is an RPG. They are not the same product and do not have the same combat rules.

Granted, GURPS is pretty tactically crunchy itself.
 



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