MGibster
Legend
There is no RPG that has vehicle combat that is fun to play out.Tactical combat in RPGs is a pale shadow of its far superior counterparts in board games/war games/video games.
There is no RPG that has vehicle combat that is fun to play out.Tactical combat in RPGs is a pale shadow of its far superior counterparts in board games/war games/video games.
Car Wars?There is no RPG that has vehicle combat that is fun to play out.
Not an RPG. It's a miniature war game.Car Wars?
GURPS Cars Wars?Not an RPG. It's a miniature war game.
Does it use Car Wars' combat?GURPS Cars Wars?
If it doesn't -- I've never played GURPS -- there was an RPG version (I think it was called Autoduel, but search results for that now just focus on the computer game of that name) that SJG put out in the 1980s that did. It wasn't a great RPG (it makes character development in The Fast & The Furious look deep), but it did turn Car Wars into an RPG.Does it use Car Wars' combat?
Sorry, I misread the previous post and I was referring to tabletop RPGs only. I agree that video game RPGs can handle it well.
Right, but the question was about tactical rules in RPGs. Car Wars is a miniatures game. Autoduel is an RPG. They are not the same product and do not have the same combat rules.If it doesn't -- I've never played GURPS -- there was an RPG version (I think it was called Autoduel, but search results for that now just focus on the computer game of that name) that SJG put out in the 1980s that did. It wasn't a great RPG (it makes character development in The Fast & The Furious look deep), but it did turn Car Wars into an RPG.
Monsterpunk (Monsterpunk - Gimmick Labs | DriveThruRPG.com) leans into that fairly heavily.That said, I would like to see TTRPGs take a cue regarding class/character design from MOBAs. Create a large selection of classes, but with a limited set of abilities (a basic attack, a passive, 3-4 active abilities, and an ultimate).
The modern take that the OSR is exclusively D&D retrogames effectively removes many of the original members of the OSR from the fold.