aramis erak
Legend
The Wild Cards series grew out of a supers campaign.
Specifically, Superworld (BRP).
And the published adaptation of the novels was to GURPS: Supers...
The Wild Cards series grew out of a supers campaign.
Specifically, Superworld (BRP).
UO: 90% of the nostsalgia for AD&D 1e is not based upon the actual rules of AD&D 1E...Sometimes nostalgia is just that, and revisiting what you liked back then just does not recapture the original feeling.
And the published adaptation of the novels was to GURPS: Supers...
D&D is a minis wargame.Combat is the least interesting part of crunchy RPGs, especially D&D.
Like 6-stat and 4-color. (Classic Traveller and AMSH clones, respectively)...The modern take that the OSR is exclusively D&D retrogames effectively removes many of the original members of the OSR from the fold.
UO: 90% of the nostsalgia for AD&D 1e is not based upon the actual rules of AD&D 1E...
(It seems that it's based upon what subset of them and what house rules were added to them in the group played in.)
I suspect most AD&D 1E GMs hadn't read the whole of the DMG before running the game, and many still haven't...
Not until 5th edition; from deluxe (2nd) to C2.5 it's very much an RPG, skills, including some with zero combat utility but plenty of RP, such as Area Knowledge. If one has the ADC supplement, it also adds many more non-combat skills, as well as adding super powers and helicopters to 1st edition.Not an RPG. It's a miniature war game.
the first published Star Trek game was Zocchi & Kurtic's Star Trek Battle Manual, later renamed Star Fleet Battle Manual, which was neither coöp nor RPGish.I've seen a couple cases that didn't seem bad to me; the original Star Trek game was one; Fragged Empire is another. Some people still don't like because its a collective thing, but I think they at least involved everyone in it.
Pronouncing it like Kansas gets the same reaction around here that you would get from Aldac for pronouncing Appalachia incorrectly. In 1881, the state government passed a law stating the state was spelled Arkansas and pronounced Arkansaw.True story: It took me a long time to realize that the state called "ArkenSAW" was the one spelled this way, and that this wasn't a Pirate from Kansas. "Arrr... Kansas!"
the first published Star Trek game was Zocchi & Kurtic's Star Trek Battle Manual, later renamed Star Fleet Battle Manual, which was neither coöp nor RPGish.
The first Star Trek RPG published was unlicensed, FGU's 1978 offering, Starships and Spacemen. It didn't do that either. At least, it's clearly and unmistakably ST inspired. It doesn't have roles split out for ship combat, but at least has ship combat.
The first license was Heritage Models' Late 1978 one: Star Trek: Adventure Gaming in the Final Frontier. It doesn't have ship-to-ship.
Now, I strongly suspect you are referring to FASA's Star Trek the Roleplaying Game, STRPG in short, from 1983. It only involves some of the PCs...
There are panels for...
There's no medic panel, no separate Weapons station, either. Science getting damages is just a make work so Spock's comments can be replicated in play. It's not very engaging, and I've used it in play. Fortunately, the combat system's pretty brutal, so it's not too onerous.
- Nav - operates shields and Tractors, notes damage to same
- Science - tracks sensors, superstructure, and critical hit damages.
- Helm - weapons, speed, and maneuver data
- Comm- Casualties - also has the modifiers table.
- Engineer - Tracks damage to power and power available, and who gets how much.