• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

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Neither of those figures in real history were particularly "honorable." I'm not sure how it benefits play to perpetuate those myths, but, obviously, YMMV.
Very often, more often thant not really, we're playing to the myths rather than to reality. In truth, a cowboy was just a common laborer. Fun fact, Marlboro didn't use the cowboy for the Chinese market because they viewed him as a common laborer rather than a symbol of masculinity and rugged individualism like we did in the United States. And of course what's honorable is variable. When Marcus Junius Brutus was governor of Cisalpine Gaul he bled the territory dry to line his own pockets and to the Romans he was quite honorable.

Anyone, whether honor or reputation, it'd be nice if more games included that. But then having to worry about your reputation isn't always fun I guess.
 




A stronger connection to the setting and more opportunities for role playing. Probably not something anyone wants for adolescent power fantasies, but maybe for other games.
You don't think that's a little bit charged of a description?

The problem I see with gamifying something like "honor" is that it actually inhibits role playing in favor of metagaming.
 

'm the weirdo who loves building reputation with NPC groups in WoW, but that's also apparently one of the most hated activities in the game among the larger player base.
That's because reputation building typically involved a grind where you complete daily missions that got real old, real fast. I started grinding for some faction in Shadowlands and decided I'd finally had enough. I haven't played Wow since January of 2020.
 

You don't think that's a little bit charged of a description?
I don't. I consider D&D to be an adolescent power fantasy and it's one of the reasons I love it so much.

The problem I see with gamifying something like "honor" is that it actually inhibits role playing in favor of metagaming.
And it could also enhance role playing. Imagine doing something in character even though you personally think it's a bad idea.
 

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