Hussar
Legend
The fighter in my OSE game found...cursed armor.
The only magic suit of armor in the campaign?
The fighter in my OSE game found...cursed armor.
OSR tends to hard lock what your character can do by class. Hard lock you out of stuff.
Following the fiction in OSR is 90% the stuff not into the rules.
That's the point.
The classes did the little they were designed to do rather well to very well depending on the game.
I see where you get the impression but that's not quite accurate.The basic translation that I’m seeing repeated stated is OSR if free form gaming with combat rules.
The interesting decisions are meant to be outside of combat. (Which may not be what you're looking for! That's fine too.)That didn't make it any less dull. Barring GM intervention, your real choices as an OD&D Fighting man added up to 1) Weapon, and 2) Target. As far as I'm concerned, that's simply not enough.
There aren't too many games where your class DOESN'T determine what you can do; that's sort of the point of a class system.
Maybe a very loose class system like in Whitehack or something. Or something with large amounts of customization within the class boundary like PF1.
The interesting decisions are meant to be outside of combat. (Which may not be what you're looking for! That's fine too.)
That's a good point. Being extra good at spotting secret doors was, in fact, one of the big mechanical differences between elves and other races. (As I recall, it was a 2 in 6 chance, versus a 1 in 6 chance, with the expectation that, yeah, the DM was rolling dice for this.)N.B. older versions of D&D do indeed feature rolling for traps and secret doors; games designed with contemporary OSR ideals (which, despite the acronym, really is a newer phenomenon) tend to not have this.
Well, more accurate to say free form gaming with combat, adventure and exploration rules.The basic translation that I’m seeing repeated stated is OSR if free form gaming with combat rules.
What OSR games are you playing?OSR tends to hard lock what your character can do by class. Hard lock you out of stuff.
Following the fiction in OSR is 90% the stuff not into the rules.