why is the GM telling a story where the characters actions and choices can affect the larger world in which they exist? beyond what is within an immediate 60ft radius of them or for more than the next 48 hours?
That's not what I said, nor what I meant.
I'm saying, why is
this specific incredibly narrow thing, of the noble being away, that somehow doesn't occur to the players or isn't known to them,
and yet is a consequence of their actions? For real here. What benefit are they getting from having these weeks- to months-long things that apparently never occur to or are in any way observable by the characters, yet then snap into relevance when the players attempt to do a thing?
because the events happened outside the players direct sphere of awareness? i don't know about you but i'm not constantly aware of all the goings on of the next three towns over, it might of been alluded to and the players just didn't consider it important or relevant "after you rescuing the kidnapped prince from the neighboring kingdom i'm sure all the local nobles will have their hands full clearing up this political mess of an aftermath."
i'm not saying the noble couldn't or didn't leave someone to take messages, but that doesn't change that fact that they're not there and not available for the players.
What does that have to do with the difference between doing SOMETHING to say yes--even if in a different, reduced, or nuanced way--rather than simply saying no?
i don't believe the world should alter itself to make sure the player's intents go off without a hitch, the world simply exists, indifferent to their goals and plans, if the store is sold out of bread for the day when i too run out that doesn't mean more coincidentally gets delivered or found in the back of the stockrooms for my benefit.
So, you're doing that thing here. The bolded bit. That's a thing you invented. I never mentioned anything even remotely like that. In fact, I went out of my way to talk about how things
would not be "without a hitch," and that the world
would not "alter itself." Why are you inserting these things into what I said? This is getting perilously close to presuming bad faith.
it is bad faith to not inform the players of the information of their absence if the players never consider to inquire around themselves if the noble might be away before they visit them? these adventurers don't exactly have a perpetual newsfeed updating them of every change to the world that might influence their plans if they knew them.
It is bad faith for them to
actively avoid information, yes. Why should players be so utterly uninterested in inquiry? Clearly they already know this noble in some way--you established that yourself by saying their actions
directly led to this noble not being at home.
it is not the GM's fault to run a world that continues to exist and turn outside the immediate observation of the players, sure the doorkeep could've said 'sure here's a scroll of teleportation to take you all right to them' but some of us would feel that is unlikely and contrived
Again: Why do you invent these horrifically implausible examples, as though I am demanding something patently ridiculous? Why are you seeing these players as petulant children stamping their feet because "
we want to see the noble NOW!!!", who could only be placated with blatant, stupid, contrived answers?
This is
precisely why I get so frustrated. You are actively injecting extra bad-faith expectations from the players here!
sometimes we don't want to spend two minutes to come up with an alternate solution that's 'more favourable for the players' because we think the one we have makes pretty good sense to work how it does even if it's inconvenient to them.
And what solution is that? Because the so-called "solution" people keep telling me is that
it just doesn't work. No alternative. No second option. Just straight-up, unadorned no-sell on the effort.
(Edit: I am letting these slide, for now, in the context of the offered vow from earlier. Just in case. Better to keep it longer than is warranted than break it too early.)