Jaeger
That someone better
How did I miss this wonderful thread?
In no particular order of unpopularity:
Fudging die rolls is a degenerate practice. Period.
It's bad enough when cheating payers do it; GM's that indulge in this foul practice need to be called to account!
Most "Professional" RPG designers have their jobs largely through enthusiasm, persistence, and desire. Actually being good at mechanical game design is observably not their greatest talent...
There's no excuse for the lack of playtesting by RPG publishers that ship games with systemic issues spotted virtually at launch.
Why must I un-Bork your game!?
Funky Dice FFG Style RPG's are a gimmick that will fade away into RPG footnote obscurity after they lose their popular IP licenses.
If your RPG's playability is greatly increased through digital VTT automation; It is an example of bad game design.
WFRP has a great setting with the Old-World that has been perennially plagued by mediocre system implementations.
RPG's are not a storytelling medium.
Organizationally, and rules implementation wise; AD&D1e is a hot mess. But most every other RPG has been a conceptual regression since. And it's not their fault because Gygax couldn't be bothered to lay things out in a clear fashion.
Mmmmmmm.... that felt so good...
In no particular order of unpopularity:
Fudging die rolls is a degenerate practice. Period.
It's bad enough when cheating payers do it; GM's that indulge in this foul practice need to be called to account!
Most "Professional" RPG designers have their jobs largely through enthusiasm, persistence, and desire. Actually being good at mechanical game design is observably not their greatest talent...
There's no excuse for the lack of playtesting by RPG publishers that ship games with systemic issues spotted virtually at launch.
Why must I un-Bork your game!?
Funky Dice FFG Style RPG's are a gimmick that will fade away into RPG footnote obscurity after they lose their popular IP licenses.
If your RPG's playability is greatly increased through digital VTT automation; It is an example of bad game design.
WFRP has a great setting with the Old-World that has been perennially plagued by mediocre system implementations.
RPG's are not a storytelling medium.
Organizationally, and rules implementation wise; AD&D1e is a hot mess. But most every other RPG has been a conceptual regression since. And it's not their fault because Gygax couldn't be bothered to lay things out in a clear fashion.
Mmmmmmm.... that felt so good...