that is fine, I just took a basic D&D adventure as the starting point, if it does not map well to the system, then so be it. If e.g. there are no maps and stuff like that is handwaived and TotM only, just say so.
I assume the basic ingredients still exist, namely: 1) enemies to overcome, who / what decides who those are, don’t care for the actual combat rules, only whether this is all system driven (which it sounded like for BitD from your description), or the GM has some agency here, 2) NPCs to interact with, what decides who they are and their reactions, 3) secrets to uncover (the ambushes, traps and secret doors of the example adventure), how are they placed and discovered, 4) treasure, we got that already